Indulge your bubble-wrap popping tendencies with Bandai's Mugen Puchi Puchi

bubble-wrap-game.jpgHands up who enjoys popping bubble-wrap? Oh hai, all of you? Thought so. The past-time which is only just eclipsed by folding tent rods up, and scraping burnt bits off toast over the sink has just been made into a little electronic gizmo, which lucky OCD-ridden Japanese can get from Bandai when it launches shortly.

Like a game of Russian Roulette, every 100 squeezes of the air bubbles produces a random noise like the sound of a fart, or a woman ‘moaning in ecstasy’. Fear not commuters, as if you simply must pop the electronic bubble-wrap on the train,..

Liveblog: Nokia's Go Play music launch in London

nokia-go-play.jpg

Nokia is hosting an event today called Go Play, which looks set to see the debut of the company’s rumoured digital music store, which would be a direct iTunes competitor. Its new N-Gage mobile games platform (as opposed to the old N-Gage games phones) is also set to feature.

I’m liveblogging the event in full: see below for the latest couple of entries, and click on the link below for the full liveblog in chronological order.

Computer games can help adults bond with their kids, casual gaming survey reveals

nintendowii.jpgAccording to a recent worldwide casual gaming survey, 70% of family members have seen educational benefits of their children and grandchildren playing computer games, while a whopping 92% say that casual games provide an opportunity for them to bond with them.

PopCap Games commissioned the survey and found some other interesting statistics that suggest not all video games are bad, either educationally or in terms of isolating kids.

Casual games provided the following observed benefits: improved hand-eye coordination and mental dexterity (68%), improved learning, such as pattern recognition and spelling (60%), mental workouts/cognitive exercises (51%), strengthened memory (48%), stress relief and relaxation (44%), and confidence building/affirmation (37%).

Computer discovers perfect game of draughts: it's a draw

draughts_board.jpgIn a tale reminiscent of “WarGames“, a computer has finally played out the 500 billion possible positions in the game of draughts (checkers). It only took Chinook 18 years to do so.

Now, computer scientists at the University of Alberta say that they have “solved” the game.

Guess what? Perfect play on both sides leads to a draw. Sounds a bit like tic-tac-toe to me – or perhaps “Global Thermonuclear War”.