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REVIEW: Gigabyte U2442F ultrabook

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gigabyte-U2442F-1.JPGreview-line.JPGName: Gigabyte U2442F

Type: Ultrabook

Review Model Specifications: Click here for full specs

Price: Around £1,050

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Gigabyte turn their attention away from motherboards to the ultrabook market with the release of the Gigabyte U2442F. A well-rounded portable machine with dedicated graphics, find out just how well it performs in our full review.

review-line.JPGMeasuring 339mm x 233mm x 19mm, and weighing 1.59kg, the Gigabyte U2442F ultrabook is a modestly attractive laptop - not quite as thin or light as some of the more dazzling ultrabooks, it remains stylish thanks to its reserved brushed aluminium finish, and particularly appealing thanks to its relatively powerful internal components.gigabyte-U2442F-5.JPGOur review model came equipped with a 2GHz Intel Core i7-3517U power-efficient processor, 8GB of RAM and an 128GB SSD (an additional 8GB of RAM and as much as a 1TB HDD can also be optionally configured when purchased). Turbo boosting to 3.1GHz, it's a processor not to be sniffed at, even though standard mobile processors can offer a bit more grunt at the expense of power reserves.gigabyte-U2442F-9.JPG
The real selling point here then is the dedicated 2GB Nvidia GeForce GT 650M. Though now superseded by the GT 700 series of Nvidia laptop GPUs, last year's range still offer superb gaming performance for all but the most demanding of titles. And with ultrabooks usually resting on the integrated graphics capabilities of the Intel chips, this makes the U2442F one to watch for gaming enthusiasts. For instance, we ran Dirt Showdown benchmarking test at High quality at the laptop's native resolution of 1,600 x 900, and saw it average frame rates hovering between 50fps and 60fps. Even the still-demanding Crysis 2 at Ultra quality settings at the same resolution was reasonably playable at 20fps, and dialling the graphics settings back more made for a pleasant play session. All in, very impressive for an ultrabook that doesn't brand itself as a dedicated gaming machine.

With gaming performance like this, you can expect the U2442F to serve you well with everyday computing tasks too. Running Windows 8, its 128GB SSD lets you boot up the machine instantly, waking from sleep just as quickly. That 128GB SSD will fill up fast if you've sizeable media libraries however, or if you're looking to exploit the machine's gaming potential, so consider configuring the machine to include the optional HDD. It is worth noting though that Gigabyte mercifully leave the computer free from bloatware, meaning that you've got a pretty clean install of Windows 8 on here out of the box.gigabyte-U2442F-7.JPGThere's a good selection of ports around the left and right edges of the machine too, offering up four USB ports (2x 3.0, 2x 2.0), both VGA and HDMI ports, an SD card reader, Ethernet connection for wired web access and both mic and headphone jacks.
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Moving onto the keyboard, it's a backlit Chiclet style affair. While the keys themselves have a lightness that makes them feel a tad cheap, they're well spaced, making for a comfortable typing experience. Proving more enticing was the trackpad - offering a slightly textured finish and paired with a single button bar for clicks, it was responsive and made triggering Windows 8's vital gesture controls a breeze.
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The 14-inch display, maxing out at a 1600 x 900 resolution won't impress those now sporting full HD resolutions and above, but fits the bill for this reasonably-priced ultrabook well. We must admit however that with Windows 8's focus on touch controls, we're increasingly of the belief that Windows 8 ultrabooks should be equipped with touchscreen displays in order to make the most of the OS.
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Gigabyte have opted for a matte finish on the display, making it infinitely more useable outdoors or in rooms with harsh point lighting. The trade off here is in colour vibrancy and brightness, which is reduced compared to glossy LCD displays. Workers will probably find the matte finish very beneficial, while gamers may prefer the more striking richness of a glossy display. Keeping in mind a matte finish is often a premium configuration option though, its again showing the value of the U2442F.
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If there's one real weakness here, it's in the speaker array, which sits in a strip just below the screen (in a rather nutty dot-grille pattern, no less). There's a tinny sound from the speakers, and no real sense of stereo direction. Best to pair the machine with a set of headphones for games and multimedia playback then.
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In terms of battery life, the U2442F also performed well. We squeezed 5 hours out of the battery with the brightness dialled back to halfway. Considering that included firing up the GPU for a session with XCOM Enemy Unknown, that's not half bad, and those just looking to work through some spreadsheets could expect to get nearly a full working day out of the Gigabyte machine without running to the mains.

review-line.JPGVerdict:

A very worthy ultrabook, the Gigabyte U2442F is in the enviable position of being able to provide some decent gaming chops in a portable, fast-booting style. It's not the thinnest, nor the lightest, but its one of the more flexible machines performance-wise, and offers good bang for your buck.review-line.JPG

4/5

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creative airwave hdreview-line.JPGName: Creative Airwave HD

Type: Wireless Bluetooth speaker with NFC

Specifications: Click here for full specs

Price as reviewed: £129.99

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Can NFC functionality and stellar battery life elevate the Creative Airwave HD above the masses of Bluetooth speakers available? Read our full review to find out!

review-line.JPGRather than the opting for the standard boxy shape of most Bluetooth speakers, the Creative Airwave HD instead has a triangular, prism shape. It's not unlike a Toblerone, with two curvy recesses at either end. On the front is a plastic non-removable grille that continues the triangular aesthetic. While the design looks a little bland on the black version we tested, a red version we've also seen is actually very bold and attractive, where the shadowing on the grille results in a more distinct and pleasing pattern.creative airwave hdAlong the top of the device you'll find the Airwave HD's controls, including a power slider, a volume rocker (which has an annoyingly large number of minuscule volume steps, taking an age before jumping to the top decibel levels) and a Bluetooth pairing button. You'll also find a battery/Bluetooth indicator light here, as well as an opening for an integrated microphone. Around the rear in a recess you'll find the microUSB charging port (which will work with basically any microUSB charger and can be used for adding juice from the speaker to a mobile device too) and an Aux-in port, next to a cavity for improving bass response.

The Creative Airwave HD measures 3.8 x 10.3 x 3.8 inches and weighs 980g. It's not the tiniest portable speaker out there then, but its extra heft does allow it room for components to push its volume levels strikingly loud, and for a capacious battery; two things we'd happily accept in a trade off against size.creative airwave hdPairing is incredibly simple with the Creative Airwave HD thanks to built-in NFC connectivity - simply switch the feature on on your smartphone, place the mobile against the rear of the speaker and the two become music-sharing buddies. It's great, and far more reliable than sometimes-finicky standard Bluetooth pairing, and we wish it was available in every wireless speaker. If you don't have an NFC-enabled device, you can pair the speaker in the standard Bluetooth fashion by holding down a button on the top of the Airwave HD and selecting the speaker from the Bluetooth menu on your music player. And, of course, there's always the option of a wired connection through the Aux-in port on the rear.creative airwave hdThe wireless systems employed here also have a few other neat features. An integrated microphone will allow you to wirelessly take calls with the speaker (so long as you don't mind your call being broadcast to anyone within earshot), while multipoint Bluetooth connectivity will allow two devices to connect to the speaker wirelessly at once. It's a useful feature for when playing tune-tennis with a pal - as soon as one user pauses their music and the other's starts, the speaker knows exactly which device's sound it should be pumping out.creative airwave hdIn terms of sound, the Creative Airwave HD is a mixed bag. Though cranking up incredibly loudly thanks to an integrated Creative Super Charged amplifier (loud enough to wind up every other person in the park that we tested it in), it's not the most elegant sounding system out there. Trying every genre from classic 70s rock through to the glacial electronic sounds of Alex Metric, the Creative Airwave HD's sound is firmly footed in the mid-range. There's a bit of kick to the bass end, but no warmth to the tone, and treble is harsh rather than detailed. It's not a bad sounding speaker by any means, and sits just behind the better portable systems we've heard, but it's overall a bit flat, and not a patch on the best audiophile home hi-fi's you'll hear. In terms of its soundstage, its size and triangular shape allows for a wider dispersal of sound than similar speakers, though it's still lacking the width of a wider stereo speaker set up, meaning pans get lost in the mix. DSCF3325.JPGTo get overly particular on whether or not the Airwave HD will please audiophiles is sort of missing the point though too - the speaker is intended for outdoor, drunken tunes without hassle, and in one key area its got this totally sewn up: its best feature of all is the incredibly impressive battery life. Though the company state 7 hours of playback on their website, that seems a conservative statistic. Running the speaker constantly, streaming a lengthy Spotify playlist to the Airwave HD, we sailed right past the 8 hour mark with the volume levels fairly loud throughout. We wouldn't be surprised if you could squeeze 9 or more hours out of the speaker from one charge if you dialled the volume down a little lower. Great stuff.

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Verdict:

There's lots to like about the Creative Airwave HD. It's got a punchy sound that hits incredibly high volume levels and, in the red version at least, an interesting and eye-catching design that's portable enough to take with you to a picnic or beach party without too much strain. Though its overall sound lacks detail and elegance, it more than makes up for it with a pain-free NFC pairing system and incredible battery life that will see you dancing away into the wee hours.review-line.JPG

4/5

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DSCF3311.JPGreview-line.JPGName: Huawei Ascend Mate

Type: Android Smartphone

Specifications: Click here for full specs

Price as reviewed: From £375 SIM-free

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6.1-inches is just too big for a mobile, right? Find out just how far the boundaries of a smartphone can be pushed in our full review of the Huawei Ascend Mate, the latest handset to blur the line between tablet and phone.

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Design
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The Huawei Ascend Mate is big. Like, really big. With a 6.1-inch screen, it's more than a centimetre taller than the Samsung Galaxy Note 2, and 5mm wider to boot. Weighing 198 grams, it's actually quite light given its size, but is still far heavier than a traditionally sized handset would be. Even the elongated iPhone 5 weighs only 112 grams. The Ascend Mate does stay relatively slim at 9.9mm though. Either way, it's the sort of device that the cheesy "phablet" term was coined for - it really is a halfway house between the two. But even having played with the device for a few weeks now, we're torn as to whether or not it can comfortably replace either, let alone both. We'd more likely to consume media like movies on a larger device, and felt pretty weird holding the device up as a phone to our ear. Investment in a Bluetooth headset is going to be a must here.

In terms of design, Huawei keep it simple. Uniformly rectangular on the front with only a thin black bezel either side of the display, when looked at from the front the Ascend Mate looks a little like a stretched iPad Mini. No physical buttons however are present on the front, with Huawei favouring Android's software touch controls throughout. DSCF3313.JPGThere's a slight curvature to the dark grey plastic casing around the back (sealing in the non-removable battery), while chrome-look edging runs around the side of the device. The bottom edge houses a microUSB charging and data transfer port, while the top has a microSIM slot and a 3.5mm headphone jack. The left hand side has a microSD card storage slot, while halfway down the right-hand side sits the volume rocker with the power button slightly above that. If this seems an odd place for the buttons to go, it actually proves the most comfortable place to reach them, given the size of the thing.DSCF3315.JPGThe key attraction here then has to be that screen, and it is certainly quite lovely. Using a bright IPS LCD display, it has a resolution of 1280 x 720. What it lacks in pixel density (240 ppi compared to the 267 ppi of the nearest comparable handset, the Note 2), it makes up for in readability and brightness - text is large and clear on the handset, making eBook reading and web browsing very comfortable, not to mention watching videos. Watching movies on the device is great, nearly as good an experience as using a 7-inch tablet for the same purpose, and the loudspeaker clean enough to negate the need for headphones the whole time. The screen also supports a "Gloves" mode, letting those in colder climes ramp up the sensitivity of the screen in order to be able to use it without removing mittens.DSCF3317.JPGUnder the hood, the Ascend Mate features a 1.5GHz quad-core processor, backed by 2GB of RAM. That's a premium spec, but the handset's performance just doesn't match it - even the most basic of tasks, such as inputting text, results in noticeable lag, and 3D gaming performance is well below what you'd expect form a quad-core chipset. What's causing this disparity is unclear, and though most basic phone tasks aren't massively affected, it's noticeably more sluggish when sat next to other quad-core phones. Frustratingly, it's a widely varying performance too - playback of a 720p video didn't strain the phone, but messaging did. There's a capable processor in here somewhere but something is dragging it down. It may well be the bespoke UI, which we'll detail next.

Interface and apps
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Though running Android Jelly Bean, the Huawei Ascend Mate uses the company's unique Emotion UI, giving the handset a few significant differences when compared to stock Android.

It makes use of a single Huawei-built widget that shows date and time, weather reports, music controls and favourite contacts, and can have dozens of different looks applied to it that tweaks the style of the rest of the phone too. App icons get unique different identifiers between each theme, while lockscreens vary in style wildly, even if offering the same basic functionality, (letting you drag small icons to an unlock button to quickly access the dialler, messaging and camera) Every Ascend owner could have a markedly different looking phone than the next without even diving into what's on offer from the Google Play Android store.
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There's also an intriguing option called the "Suspend Button", which can be placed at six hotspots around the edge of each screen, sitting over the rest of the UI constantly. Tapping it gives quick access to a note taking application, messaging, the camera and calculator. To be honest, we didn't find much use for it, but there's always someone out there who will find this sort of thing invaluable. Either way, it's an optional feature, so you don't need to get hung up over it if it's not for you.

Frustratingly however, it does away with the staple Android app drawer, which initially had me very complexed. Instead, all downloaded apps hit one of the homescreens straight away, rather than optionally being stored in the drawer. You'll have to rely on folders in order to keep your less-regularly used apps in check, making the experience far more like Apple's iOS, though not entirely as intuitive, given the expectations one arrives at Android with.
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Accessing notifications and settings is handled nicely though. As you'd expect from an Android phone, swiping down from the top reveals updates from apps, messages and emails from contacts. Along the top however is a scrollable row of buttons, letting you tap controls including Wi-Fi and Bluetooth on and off. It's an efficient system.

Other than that, Huawei keep it simple when it comes to pre-installed apps. As well as access to the Google Play store, the full suite of Google apps come pre-installed (Chrome browser, Maps, Google+, et al), as well as Facebook and Twitter. Kingsoft Office is on hand for document editing - something you may find yourself considering more often given the screen size - while there's also a file manager, flashlight, DLNA sharing app and backup manager among the handful of other pre-installed applications. While not as good as the Chrome browser overall, Huawei's own web browser has a feature we still wish was more prevalent in smartphone browsers - text-reflow, letting even words from oversized web-page widths run comfortably without the need to pan.

Contacts, Calling and Messaging
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Considering the highly-stylised themes offered up by Huawei on the Ascend Mate, the Contacts book and dialler are starkly minimalist. Each uses a plain white screen with black text on grey-tinted buttons. Within the Contacts app, you'll get a splash of colour if your pals have a photo associated with them, which the phone will automatically display alongside their name. There's no Facebook or Twitter integration though, so all contacts will come from your Google Account or SIM card.

The dialler app simply has a list of recent calls above its numbers, sitting empty if you've yet to call anyone. It does have T9 predictive dialling though, letting you tap out letters of a contact's name rather than their number in order to find them. Calls on the whole were clear and cleanly audible on both ends of the line, and we experienced no notable signalling drop out.

The default messaging app and keyboard keep things similarly minimal, with the same white/grey design. Adding multiple contacts to a message is simple thanks to a button that jumps straight to the Contacts app, letting you select multiple recipients at once.
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We're not totally sold on the keyboard though. It's a good size (and is scalable to your tastes) given all the space it has to play with, and the haptic-feedback is very strong in the handset, giving a very tactile rumble to every key press. However, auto-correction seems a bit off, and it's not as easy to fix mistakes as some word-tapping solutions offered by rival phones.

As well as Huawei's basic exchange/webmail email account app, the Gmail app is also pre-installed, which is a fantastic mobile build of the desktop variant. Gmail users will be totally at home labelling and starring emails and scrolling through long chains of messages from the same recipient. There's also great search functionality built in, meaning you can easily dive into an inbox brimming with thousands of messages and pull out the one you're after.

Still and Video cameras
DSCF3314.JPGThe Huawei Ascend has a 2MP camera round the front, perfectly adequate for video calling, and an 8MP sensor for serious still photos and video capture around the back.

Though there's a few nifty software additions, such as Instagram like features, some mad facial distortion effects and colour filters, as well as a speedy shutter, the captured results are average at best. Photos look their best when viewed on the handset's screen - popping them onto a PC exposes plenty of artefacts, though colour reproduction is accurate. The interface at least is clean and easily navigable, letting you access a few basic scene selection options with ease.2013-06-07 15.00.29.pngVideo capture tops out at an odd 1920 x 1088 resolution, making for an ever-so-slightly taller image than a standard Full HD video. To the naked eye it's almost imperceptible, but it'll likely play havoc with a TV's overscan settings if you're looking to play back videos recorded here on the bigscreen.

Video capture is reasonably good. Contrast levels are fairly rich, with the image detailed and sharp, aided by a modicum of stabilisation. There's touch focus too, letting you set the frame's main subject.

Battery Life

The Ascend Mate's battery life is really rather wonderful, helped no doubt by being a size large enough to have ample room for a capacious 4050mAh battery pack. With a screen so bright and large paired with a quad-core processor, you'd expect the ascend Mate to eat through its power supply at a good clip, but it manages to eek out considerable spells without needing a top up.

Running video streaming, video playback, web browsing and music playback tests, the battery averaged around 7 hours under a heavy load. Considering only those constantly jacked into The Matrix will sit for seven hours straight on their phones, we expect you could manage two straight days without needing to reach for the charger. It certainly worked out that way for us on occasion during testing.

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Verdict:

Huawei's Ascend Mate is an unremarkable phone with a remarkably good screen. It's UI is sure to be divisive, a kitchen sink approach that will alienate long-time Android fans despite offering plenty of built-in customisation features. Camera performance is middling, but most frustrating is the processor performance. Everything feels intermittently sluggish, and the reasoning behind it remains unclear, making it difficult to combat effectively. As a multimedia handset it's commendable, and film fans have a lovely portable screen to watch their favourite shows and movies on here. But as a phone it's just too big to comfortably use. There's definitely an audience for a phone this big, but try it out if possible before committing to buy even if you're enamoured with its admittedly lovely screenreview-line.JPG

3/5

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musical-fidelity-eb-50-1.JPGreview-line.JPG Name: Musical Fidelity EB-50

Type: Earphones

Specifications: Click here for full specs

Price as reviewed: £149.99

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Home audio specialist Musical Fidelity turn their attention to earphones with the EB-50 in-ear buds. Featuring an eye-catching design not usually seen with in-ear models, can their sound quality match their invention elsewhere? Read our full review to find out!

review-line.JPGGiven that earphones tend to be hidden away in your ears rather than over them for all to see, their design is usually not all that exciting, often amounting to little more than black plastic ovals to shove into the sides of your head. Musical Fidelity have taken a different approach with their EB-50 earphones. Made of aluminium, they feature a striking design that sees the left and right buds signified by blue and red highlights. Four colourful screws are embedded into the other edge of each, alongside similarly coloured bands along the shaft. Each bud is also finished with a pair of textured bands, giving them a premium feel. It's not easy to manage Beats-like branding with in-ear buds, but Musical Fidelity have made as eye-catching a pair of headphones as is tastefully possible.

A 1.2 metre cable runs off the buds, with a one-button mic controller for pausing and resuming track playback and answering calls about 10-inches down from the left earbud. There are no volume controls here, so you'll need to pull out your playback device to sort that out. musical-fidelity-eb-50-4.JPGA little way down the cable from the mic is an aluminium fastener, with the cable ending in a 3.5mm L-jack next to a cable tidy. Frustratingly, the cable has a rubbery finish that when combined with the extra weight of the aluminium fastener can cause the cabling to tangle often if that cable tidy isn't' used. The cable isn't detachable from the buds either, and given that these are at the pricier end of the in-ear market, you'll do well to look after them knowing that a damaged cable on the EB-50s can't be replaced.

The sturdy build of the buds themselves also leads them to sometimes work their way out of your ears. They're heavier than your average buds. However, Musical Fidelity offer a wide range of tips to swap out on the EB-50s, letting you find a comfortably snug fit. These tips also help accommodate some passive noise-isolation, letting you enjoy your tunes without the world seeping in to spoil them.musical-fidelity-eb-50-3.JPGIn fact, Musical Fidelity's extras thrown in here are among the most generous we've seen in a while. As well as both a hard carry case and a leather bag, they've also thrown in a 6.35mm jack, a headphone splitter, a lapel clip, optional hooks for to support the weight of the buds, a cleaning cloth (though we're not sure how dirty anyone ever really gets their earphones - the thought in fact makes us a little queasy) and ten additional sets of tips to suit all ear sizes. It's a very nice package.

Using 6mm balanced armature drivers, Musical Fidelity show their nuanced audio heritage by giving the EB-50s a balanced, warm tone. musical-fidelity-eb-50-2.JPGWith the mid-ranges the most dominant, the EB-50s aren't quite as detailed at the top-end as as some rival earphones, nor as overwrought at the bottom. As such they favour rock and acoustic music, where the mids and mid-lows often take precedence. We rocked along to Queens Of The Stoneage's latest album '...Like Clockwork" enjoyably, with the chunky guitar riffs hammering home satisfyingly. The shimmer of our electronic favourites Crystal Castles wasn't quite as pronounced as we'd have liked in the EB-50s, making them hard to recommend to dance music fans, but no genre felt so misrepresented as to be an uncomfortable listen through the buds.

Coated with anti-resonant materials, the EB-50s also cope well at high volume levels, never distorting even at painfully loud volumes.

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Verdict:

Musical Fidelity's first foray into the earphone space is a solid one, showing great promise for their new venture, particularly in terms of industrial design where they're already carving out a recognisable look for themselves. A little more treble in the mix would have been appreciated sonically, as well as detachable cabling, but overall it's a generous package that's worthy of your money. review-line.JPG

3.5/5

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REVIEW: The Last Of Us (PS3)

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review-line.JPGName: The Last Of Us

Genre: Survival Horror / Stealth

Platform: PS3

Price: £39.99 from Amazon

review-line.JPGHorror, stealth, action and cinematic storytelling combine in Naughty Dog's latest PS3 exclusive, The Last Of Us. A completely different beast compared to the development team's award-winning Uncharted series, can Joel and Ellie's long-awaited road-trip live up to the standard set by Nathan Drake's globe-trotting adventures? Read our full review to find out!

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Single player

Survival horror is dead, right? Resident Evil has gone off the rails and the last couple of Silent Hill games were barely better than the recent movies (which were, you know, bad). They are franchises which have lost their patience with the moody, spine-tingling scenarios they used to set up in favour of epic Hollywood set-pieces and Rambo-like shootouts. It's a trend that was arguably in part triggered by the Uncharted series, the Indiana Jones-like japes that The Last Of Us developers Naughty Dog wowed all PlayStation 3 fans with across this console generation.
the-last-of-us-32.jpgClick here for more images

Those expecting The Last Of Us to be like Uncharted are in for a shock. If anything, it's the closest we've come to a truly next-gen survival horror game since Resident Evil 4 shook up the genre, and it's a triumph of smart game design.

But to call The Last Of Us solely a survival horror game is to tell only part of its story. Naughty Dog have proved themselves to be incredibly adept gaming and cultural magpies, mining all sorts of influences (both gaming and otherwise) to create a game that constantly surprises, horrifies and delights. There's a slice of Splinter Cell here, a scene ripped out of Cormac McCarthy's novel 'The Road' here, and indeed a fair helping of Uncharted's all-out-action too. There's more variety in an hour of The Last Of Us than some third-person adventures manage in their entire playtime.the-last-of-us-20.jpgPulling all of these disparate parts together is a story that plays out like a post-apocalyptic road movie. A worldwide epidemic has turned the majority of the planet's population into fungal monstrosities, with spores floating in the air that first turn humans into raging animals and then, over time dull all their senses except for hearing and cause them to deform with large mushroom-like growths. The few who have managed to avoid infection live out their lives in high-walled police state cities, barely eating enough to survive. A mysterious freedom fighting force named the Fireflies aims to bring balance to the hardships of city life, but for many the relative safety behind the walls is far more preferable than the dangers beyond. Urban life as we know it is irreversibly changed; in the 20-odd years since the infection took hold, skyscrapers have crumbled, cars rust in piles on motorways and nature has reclaimed the land, growing over the concrete monoliths of civilisation past. Only wildlife and the roaming, screaming infected remain.

You take on the role of Joel, a middle-aged, gruff smuggler who is both feared and liked in equal measure. Though just as likeable, he's no Nathan Drake; Joel's past is touched by tragedy, and he has done questionable things in order to survive in this harsh new world. He's tasked with smuggling Ellie, a young girl born after the outbreak of infection, beyond the city walls for mysterious reasons. It quickly transpires that she is the most precious cargo Joel has ever cared for, and the pair embark on a journey that takes them across the dark heart of the deformed American wasteland.the-last-of-us-53.jpgClick here for more images

The Last Of Us is survival horror in the truest sense. Joel and Ellie will constantly be scavenging, always on the verge of running out of ammunition, always looking for the means to incrementally improve their meagre arsenal. Every shot fired not only runs the risk of alerting deadly enemies but takes away resources that may be truly hard to come by in the future.

Such low supplies not only makes each encounter with the infected tense and frightening, but also truly challenging. There's no "one-approach-fits-all" to fights, and you'll have to think on your feet in order to survive. Sometimes it's a matter of patience, crouching quietly behind cover and listening with Joel's focus ability (think of it like a spider-sense for the ears, allowing you to hear - and see - enemy movements through walls) in order to get a grasp of the numbers you're facing and the places the infected are hiding. Perhaps you'll need to quietly strangle a few, or throw a bottle to cause a distraction to sneak past them all entirely. Other times there's no choice but to face them head on, but even then a well-designed arsenal of weaponry forces your approach to combat to be a thoughtful one.

This sense of variety is aided by the enemy and level design. From 28 Days Later style-runners that swarm Joel to the creepy, blind Clickers that use sound waves in order to hunt and shamble towards your position, to putrefying Bloaters with ranged spore attacks and armoured plating, each feels a vastly different foe. And when they combine forces to attack Joel all at once, it can be a chaotic battle to make it out alive. From tight, pitch-black corridors to wide open spaces, some with plenty of cover spots and some with next to none, some with the chance for attacks from on high, others where your best bet is to take a low-down path, your surroundings keep you on your toes as much as the monsters.the-last-of-us-8.jpgHuman enemies will also attack Joel and Ellie from time to time, be they military forces on the lookout for the runaways or scavengers whose morality has been dashed with the struggle to keep on living. They're a truly devious challenge, often attacking in numbers and changing patrol routes regularly, with an uncanny ability to communicate your last known position and eventually surrounded you. Though you have a flashlight at your disposal, the shadows are often your best friend, and The Last Of Us' stealth sequences are right up their with the best moments the Splinter Cell games managed.

As well as a spot of bare-knuckle boxing (taking the best bits of Uncharted 3's interactive environments to use as on-the-fly bludgeoning spots), Joel has access to a number of bats, clubs and handguns, a shotgun and rifle, a bow and projectile consumable weapons including molotov cocktails and nailbombs, as well as shivs that can be used to sneak-kill enemies and unlock some doors in the game. Scavenging parts littered around levels will let Joel craft new projectiles, while weapon benches can be found to upgrade your guns. Supplements can also be found to improve your skills such as the range of your focus listening and maximum health. Though it's not full of space-age weaponry, each offensive item in the game serves a unique purpose in combat, making their varied use a necessity to survival. By comparison, in Uncharted I spent 90% of all three games just using the pistols. Do that here and you'll die a lot. Neat touches, like seeing a molotov smash on a runner enemy, only to attract Clickers that in turn burst into flames as they stand over the source of the splintering glass sound, is as satisfying a combat moment as I've had in any game. You'll also sometimes enlist companions who can cover your back out in the dangerous world.the-last-of-us-16.jpgClick here for more images

Puzzles play their part too in progression, and, like everything in The Last Of Us, feel carefully considered so as to feel a natural part of the game's world. You may have to find and place sturdy planks in order to bridge otherwise impassable gaps in the world, or find a makeshift raft in a subway to help Ellie across a flooded track she cannot swim against. They're never too taxing, but add a layer of believability to the many hardships and conundrums a world like this would throw at you.

What's more challenging is uncovering all the game's collectibles, deftly hidden throughout the densely detailed world. Notes and diaries reveal more of the harrowing events leading up to the game, and Naughty Dog have done well to make their collection more than just ticking boxes on a checklist. Characters react to the findings and discuss their meanings with each other, giving their discovery purpose and grounding in the world of the game rather than being just an arbitrary treasure hunt.

And it's this attention to detail that makes The Last Of Us truly outstanding. This is a living, barely-breathing world, full of believable relationships and stories of survival. You'll wander into conversations on someone's lost ration card, or witness a brutal police execution, just by chance, or by lingering around a point of interest just a little longer than the average gamer would. the-last-of-us-12.jpgThough it's less set-piece heavy than Uncharted, when Naughty Dog do flex their directorial chops, they prove themselves to be masters of the medium. The opening sequence in particularly is one of the most finely scripted scenes (both mechanically and in terms of writing) that I've ever played through, with surround sound audio cues and dramatic events drawing the players attention in a natural way that cinema's cuts and transitions could only ever dream of. This is interactive fiction at its best.

As you'd expect from Naughty Dog, voice acting and animations are top drawer. Ellie and Joel's voice actors are among the best we've heard in any game ever, and their slowly-forming friendship rivals even that of the superb one found between Bioshock Infinite's protagonists. In-game engine conversations seamlessly merge with pre-rendered cutscenes, with the quality of the game's visuals so high as to make the transition barely noticeable.

Honestly - The Last Of Us looks every bit as good as every next-gen PS4 or Xbox One demo reel we've seen so far. Levels vary from murky tunnel systems to crumbling buildings, lush woodland to imposing military checkpoints and dilapidated interiors, each littered with details that bring the world to life. Wade through a stream and lilly pads will float with the ripples; a flashlight's beam casts chequered illumination through a punctured wall; tree roots protrude from high within the ruins of a tower. It's incredibly detailed, and it carries over to the delivery of each character's lines - from a barely-noticeable raise of an eyebrow or widening of an eye to some of the most stomach-turning death animations we've seen for some time, it's all masterfully executed.the-last-of-us-49.jpgThe Last Of Us is a magnificent achievement, one that weaves exciting, varied gameplay challenges naturally through an engrossing, expertly delivered story in a visually arresting world.

Does it top the Uncharted series' best moments? That's a matter of taste - the quality of The Last Of Us is not in question, and in terms of polish is every bit its stablemate's equal. What will be to be decided is whether you prefer the pulpy, colourful action-flick thrills of Nathan Drake's outings, or The Last Of Us' visceral, more studied and thoughtful challenge. Thankfully it's not an "either/or" choice - Naughty Dog have proved themselves Sony's premier first party exclusives developer, and The Last Of Us proves that their range knows no bounds.

Multiplayer
At the time of writing, The Last Of Us multiplayer servers have yet to be switched on, meaning we can't truly judge what it will involve at the moment. As such, the final review score is only reflective of the single player campaign (we'll update it if the multiplayer somehow proves awful enough to drag it down).

We can however share what we've learnt from scouring the multiplayer menus, which may give you some sort of indication as to what to expect. the-last-of-us-6.jpgMultiplayer in The Last Of Us is called "Factions" and sees you siding with either the Fireflies or the Hunters. Winning multiplayer matches will see you bolster the number of members in your clan, and the clan's survival appears to be tied to your ability to collect supplies littered around maps and scavenged from the bodies of fallen foes. Helping your clan survive a set number of days will unlock new weapons and customisation options, while hitting a 12 week milestone looks set to introduce new challenges to the mode and unlock the top-tier rewards.

Two match modes look to be included, titled "Survival" and "Supply Raid". Both seem to be team deathmatch variants, though the only differentiating factor that the menus give away at the moment is that Survival mode doesn't allow for respawns. Much emphasis will be on scavenging supplies at the start of each round, enabling you to craft on the fly weapons that will be vital to your success.

As is now customary in online multiplayer, you'll be able to unlock player customisations through play, including new hats, masks and emblems. As well as customising weapon loadouts (with your arsenal again bolstering as your play), you'll also unlock one-use perks for your teams as you play, that include everything from boosted ammo supplies to reduced armour crafting costs.the-last-of-us-5.jpgThere's also Facebook integration included in Factions. We're not sure how deep it runs yet, having not been able to access a multiplayer game, but in the menus at least it throws your pals' profile pictures together with a line of text describing what they've been up to in the world of Factions. Seeing my girlfriend's aunt's picture pop up along with a line saying she was currently distilling ethanol definitely made me laugh.

With the servers set to go live shortly, we'll update this review with a full verdict on the multiplayer mode once we've had substantial time with it.

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Verdict:

I'm not a massive fan of stealth games, and even less of a horror fan, so for The Last Of Us to have so thoroughly won me over, even with its developer's pedigree behind it, comes as a surprise. Though sharing the production values and superb execution of the Uncharted series, The Last Of Us is very much its own adventure, a sombre and engrossing tale that's both harrowing and warm, set in a world both beautiful and horrific, throwing surprising gameplay challenges at you around every turn. A majestic swan-song for the PlayStation 3, where developers Naughty Dog can go from here is anyone's guess.

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5/5
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REVIEW: Grid 2 (PC, Xbox 360, PS3)

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review-line.JPGName: Grid 2

Genre: Racing

Platform: PC, Xbox 360, PS3

Price: £35.99 on Xbox 360 from Amazon

£35.99 on PS3 from Amazon

£22 on PC from Amazon

review-line.JPGFormed from the ashes of the late, great TOCA racing series, the long-dormant Grid franchise returns. Walking the line between simulation and arcade racer, can it measure up against petrol-head favourites Gran Turismo and Forza? Read our full review to find out.

review-line.JPG Though the TOCA series that laid the foundations for Grid 2 many moons ago was primarily a simulation racer, the rise of titles like Burnout and the Forza series have seen developers Codemasters take the Grid series down a more accessible route. As punchy as the Burnout series with its car damage modelling (if not quite as boisterously over the top), Grid 2's cars lean slightly more towards the arcade end of the racing spectrum. Though steering is weighty and measured, the emphasis on drifting and the ability to rewind time a limited number of times following particularly nasty crashes give Grid 2, like its predecessor, a more playful tone than the likes of Gran Turismo or even its TOCA forefathers. There's no scalable handling assist option here either, meaning you've to persevere and learn the quirks of Grid 2's driving systems in order to succeed. While it arguably denies Grid 2 a unique feel, being a sort of mash-up of some of the best bits of recent driving titles, it's undeniably good fun throughout, giving all races a thrilling sense of speed and danger.grid-2.jpgRather than obsessing over an exhaustive list of cars, Grid 2 focuses on a few dozen lust-worthy road warriors, decking them out in fictional sponsor-heavy paint jobs. While the lack of real-world licensing may put off purists, Codemasters have weaved a worthy plot through Grid 2's single player campaign to justify the game's cars and sponsors. A monied petrol-head is looking to establish a new racing championship called "World Series Racing", a multi-discipline season that pits racers of many specialities against each other on a global stage. You're among those racers. Though only ever really a framing device to get you from one race or event to the next, it's delivered with authenticity, as your racer rises in popularity on social media channels and becomes the talk of in-game ESPN pundits. It gives a great sense of momentum and progression to the campaign.

Races occur across the globe in locations as varied as Paris and Hong Kong, on circuit tracks and offroad trails. As well as standard races, other of the many modes contained within include point-to-point chases, time trials and an interesting "live-routes" race that sees corners and turns revealed only after the previous one was hit, changing with every lap. It's chaotic fun, and one where the visceral car damage modelling system really shines as racers trying to second-guess the circuit collide spectacularly, causing bonnets to crumple and fibre glass to splinter.grid-2-vid.jpgHowever, while there's a good number of tracks and modes to conquer, many reuse track segments and assets too often to feel truly unique, and you'll likely tire of them before long if you choose to pursue multiple WSR seasons. Likewise, some of the city-based tracks can feel a little bit lifeless and drab, whereas offroad races are filled with neat touches such as animals crossing roads and flurries of leaves. The influence of Codemaster's Colin McRae series is keenly felt here, and it seems to be where the developers are most confident when it comes to track design.

Even if you put the car damage system to one side, Grid 2's vehicles look great. Though those weaned on the auto-erotica of Forza's in-car recreations will be disappointed to see only a bonnet view as close as you'll come to the driver's seat, the cars have been lovingly created. Particularly praise worthy is the reflections of each bonnet, picking up details like firework displays and skyscraper lights as you tear around night-time tracks. Presentation across the board is of a high standard, with clean, inviting menus, roaring engine sounds and a soundtrack that kicks in at the most heart-pounding moments of tightly fought challenges and races.grid-2-2.jpgMultiplayer is delivered through the thorough RaceNet system, which tracks all of your Grid 2 online achievements. It smartly sets you up against racers of a similar ability to yourself, and even assigns you a real-world "Rival" to challenge for grudge matches, rotating rivals to give fresh opposition over time. Live events too will offer unique challenges throughout Grid 2's online lifetime, letting the hardiest of racers battle it out for the most prestigious rankings. However, Grid 2's multiplayer suffers from the same track shortcomings as the single player mode, and it's frustrating that you can't carry over your fleet of unlocked cars from single player to multiplayer too. You'll have to be committed to a wholly separate progression system to make use of the best cars online.

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Verdict:

Grid 2 is a confident return for the franchise, with enjoyable car handling and a unique single player mode. It suffers from recycled tracks and its playful approach to licensing may not be for those looking for a truly authentic racer, but there's lots here to enjoy nonetheless.

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4/5
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minx-air-100-with-iphone5-minx-air-app-1359721049.jpgreview-line.JPGName: Cambridge Audio Minx Air 100

Type: Wireless Airplay / Bluetooth speaker

Specifications: Click here for full specs

Price as reviewed: £329.95

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Packing in Bluetooth and Airplay connectivity alongside a clever internet radio system, the Cambridge Audio Minx Air 100 is looking a well-rounded mini speaker system. But is it worthy of its high price tag? Read our full review to find out!

review-line.JPGThe dock is dead; long live the wireless speaker! Walk into any high street gadget retailer these days and the once ubiquitous iPod dock has been more-or-less wiped out by speakers offering Bluetooth and Airplay connectivity instead. Spearheaded by Apple (and somewhat forced upon many with the iPhone 5's introduction of the Lightning connection), it's for the most part a welcome evolution, given the device-agnostic availability of Bluetooth. Cambridge Audio's Minx Air 100 fully embraces wireless standards, and has a a unique internet radio feature that sets it apart from similar speakers.

Measuring 354mm x182mm x 118mm, the Minx Air 100 is a relatively compact, relatively understated speaker in terms of design. We think it's very attractive speaker, with a clean mix of grey/silver shades and white plastics that should blend in nicely on a shelf or side table.

Sturdily built, the Minx Air 100 has a sloping white plastic rear casing, with an exposed recess on the back that doubles as both bass port and a handle (though it's lack of a built-in battery may limit its mobility - it'll always need juice from a wall socket). A grey fabric grille sits on the speaker's curving front, while band of silver plastic wraps around the front edge of the speaker, housing a number of rubber buttons that include power, volume and Bluetooth, Airplay and analogue input controls.minx-air-100-rear-1359721049.jpgAnd though it's billed as a wireless speaker with Wi-Fi, Bluetooth and WPS connectivity, it doesn't leave music players without wireless capabilities completely out in the cold: on the rear you'll also find a 3.5mm input and a phono pair.

Cambridge Audio however still haven't found a more elegant solution to connecting the speaker to a wireless network than countless over speakers without a display have also struggled with. To get the Minx Air 100 speaking with your wireless music players, you'll need to hit the WPS button on the device's rear, creating the speaker's own mini Wi-Fi network, which you'll then need to connect to with your PC before being lead through a browser-based set-up process that teaches the Minx Air 100 your standard home Wi-Fi network's credentials. It's a clumsy system that, admittedly, many similar speakers suffer from, and one that may perplex the less tech-savvy music fans out there.

Once set up however, the speaker is able to play music wirelessly from all manner of sources, from Bluetooth-enabled PCs and laptops to tablets, smartphones and Apple's Airplay-equipped iOS devices. Everything from locally stored tracks to streaming services like Spotify can then be blasted out of the Minx Air 100.

The Minx Air 100 sets itself apart however through its implementation of internet radio. Though it requires the use of an iPhone and Android app to do so, you can use the software to assign five of your favourite internet radio stations to five numbered buttons on the top of the speaker. Sure, you can pick up a DAB/Internet radio system from the likes of Robert's for a fair few quid cheaper than the Minx Air 100, but few offer Airplay and Bluetooth too, and few Airplay/Bluetooth speakers offer internet radio station-saving either, so plus points all around.minx-air-100-above-1359721049.jpgThough small in stature, the Minx Air 100 does a good job of creating room-filling sound. Being a compact package, it smartly sidesteps attempts to deliver a true stereo image in favour of a wider mono-arc. Using BMR driver (balanced modal radiators), the Minx throws its tunes out at 180-degrees - a sound just as pleasing as an attempt to mimic a stereo effect within such a small distance as it removes the notion of a "sweetspot". Two BMR 10cm drivers are onboard, using Cambridge Audio's own design to deliver 100W of power.

Using a 24-bit DSP, the Minx Air 100's bass performance also impresses. The bass port on the rear allows for low-end to be pumped roomily out of the back of the speaker, delivering some stonking lows, which can be tuned to your liking with a dial on the rear. Crank it up, and it truly rumbles.

It gets a little muddled however with the mids and trebles. Though high-end presence is palpable, there's little clarity, with vocals sounding removed from the rest of the delivery. Though its output levels are amazing for a speaker its size, you'd get a more satisfying mix, especially in the mid range, from far less expensive systems.

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Verdict:

The Minx Air 100 is a bit of a mixed bag then. In terms of design we think it looks very neat and reserved, making it a lovely choice for anyone looking for a discrete bookshelf speaker. It's wireless functionality is delivered just as well as any rival Airplay speaker, with the added bonus of smart internet radio functionality. However, while bass and output levels are impressive for a speaker its size, the lack of a solid tweeter hinders the overall sound quality. A decent enough speaker then, but audiophiles will find their money more satisfyingly spent elsewhere.review-line.JPG

3.5/5

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REVIEW: Netatmo Urban Weather Station

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Web-Hi_Netatmo_combo_no-Logo.jpgreview-line.JPGName: Netatmo Urban Weather Station

Type: Indoor and outdoor weather and environment monitoring sensor kit

Specifications: Click here for full specs

Price as reviewed: £139

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Everywhere you go, you can always take the weather with you thanks to the Netatmo Urban Weather Station, tracking minute changes in humidity, temperature, CO2 levels and sound levels at your home while on the go through both iPhone and Android apps. But, for £139, can it glean any more information than a TV weather report or a quick glance out of the window already can? Read our full review to find out!

review-line.JPGThe Netatmo Urban Weather Station kit is made up of two aluminium cylinders, one intended for indoor use that hooks up to your mains, the other destined to brave the elements outside, powered by 4 AAA batteries (which should see out a year's worth of use). They're attractive and relatively discrete items that communicate with each other over Wi-Fi and send data to a set of free iPhone, iPad, Android and desktop apps, measuring everything from temperature to humidity, sound levels to CO2.

Setting up the Netatmo kit is a relatively painless affair, though the supplied instructional documentation isn't all that helpful. You can pair the Netatmo to your router with either the desktop app with a USB cable (USB cabling is only needed during set-up) or through a similar process for iOS devices with iOS docking cables. Once connected to your Wi-Fi network, the sensors begin pumping environmental data to Neatmo's servers, which you can view via a web portal or the mobile apps through your user account, which is set-up during installation.Web-Hi_Product_no-logo.jpgNetatmo claim that the smaller outdoor sensor can be placed as far as 100m away from the indoor mains connected unit, but that distance is cut considerably once walls and other obstacles are placed in the way. In reality (unless you live under a wall-less gazebo), expect that range to be halved. It's also worth noting that the outdoor unit must be sheltered from harsh weather as it isn't waterproof. You'll have to find a little alcove outside for it to live in or face certain readings be skewed by factors such as heavy rain, for instance, a notable problem for a device that will spend almost all of its life outdoors.
Though the Netatmo kit offers forecast information provided by MeteoGroup, it's real USP is allowing you to disseminate the minute fluctuations of all manner of readings in your immediate environment. Indoor and outdoor temperature, air quality and humidity can be measured, while the indoor sensor also picks up pressure, sound and CO2 level readings.

All of these measurements can then be tracked and recorded through the desktop and smartphone apps, and even turned into XLS or CSV files for exporting into other applications. netatmo-iphone-screens.jpgIt's fascinating stuff, and at times a little too revealing! I got into a panic when I saw CO2 levels in my flat beginning to rise, though it turned out they were well within perfectly liveable ranges. But it proved to show just how muggy our indoors living conditions can be, let alone the pollutants outside. I'm just as concerned now with ventilation (especially around my kitchen's gas-powered oven) as I am with keeping the heating off.

Presented in modular charts and readings, flipping the smart device running the Netatmo app horizontally lets you see readings in granular detail through graphs, showing five minute incremental readings. Though working perfectly well on a smartphone, the iPad version of the app proved most useful, letting you cram more information onscreen at once and more easily compare and contrast data. The indoor sensor also has an LED indicator strip that, when activated by a tap of the top of the unit, glows red, yellow or green for a quick visual cue to indoor air quality levels.Netatmo_App_hd_curves-eng-metric.jpgEach version of the app can also be used to set up alerts, sent to your device of choice once the sensors pick up certain pre-determined readings. There are preset notification events that can be triggered, or you can create your own. For instance, setting the indoor sensor to pick up minute changes in sound levels when placed near your front door could well be used as a burglar alarm, or a way of letting you know your kids have got home safely from school. We can also see a busy market for the sensors for horticulturists with indoor greenhouse wares of the not-so-legal variety, too.

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Verdict:

I have to admit to being quite skeptical as to the benefits of the unit when first setting the Netatmo kit up, but it's won me over during the last couple of weeks. The information each monitor offers is presented cleanly and in fine detail, with a flexible alert system that can give the Netatmo some unexpected secondary uses. It's very pricey, and as such will likely only be the reserve of budding meteorologists or demanding greenhouse gardners, but all will likely find the details of their immediate surroundings presented by the Urban Weather Station fascinating.review-line.JPG

4/5

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REVIEW: Canon PowerShot N compact camera

Canon-Powershot-N-1.jpgreview-line.JPGName: Canon Powershot N

Type: Compact Camera

Specifications: Click here for full specs

Price as reviewed: Around £270

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Packing Canon's Digic 5 image processing engine and a 12.1MP CMOS sensor into a tiny, quirky compact frame, Canon's PowerShot N will certainly turn heads. But can it take a good photo, and it is it comfortable to use? Read our full review to find out!

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Design

Canon's PowerShot N could arguably called a "wearable" camera thanks to its tiny 78.6 x 60.2 x 29.3 mm size and 195g weight. Though it's chunkier than your average smartphone, it's certainly pocketable, with its squared off design meaning that the lens system makes up practically all of the front side of the snapper. With two bolts either side of the palm-sized camera for tying on a carry strap, it's a great option for lifeloggers looking to upgrade from a smartphone and Instagram.

Spin the camera around and you'll find a 2.8-inch touchscreen that can be folded 90-degrees, giving you access to image settings, filters and playback of still shots and videos, as well as touch-focus. While the camera can stand tent-like with the touchscreen, it's a shame it can't be folded over 180-degrees to face the subject for framing up self-portraits - quite a missed opportunity, given the target audience.Canon-Powershot-N-4.jpgAround the edges are a handful of switches and physical buttons, including a power button, a playback button, one to switch on the camera's built-in Wi-Fi connectivity for connecting to a tablet or smartphone, and another to access the Creative Shot mode (which we'll detail a little later). There are also a handful of ports and slots; one for accessing the microSD storage, another for hooking up the charger, and another to access the AA-size rechargeable battery. Inevitably, a camera this small was always going to suffer with fiddly buttons and ports, and it can be a bit difficult to press the button you need in a hurry as a result.
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Still Shooting

A camera this small packing in Canon's impressive Digic 5 image processing engine, a 12.1MP CMOS sensor and an 8x optical zoom (28-224mm equivalent on a conventional 35mm camera) would usually be the headline features, but it's actually the control scheme thats most interesting with the PowerShot N.

Rather than using dedicated shutter buttons or zoom dials, zoom and shutter controls are housed in the lens ring. Split into two sections, the thicker first section twists to control zoom distance, while the thinner grooved section is pressed down on to take a photo. It's a novel way of making the most of the limited space on offer, and it works surprisingly well given how easily you'd imagine it to be for your fingers to slide into frame when using it. Pushing down on the lens ring can sometimes shift your framing if you don't have a steady hand however, and there will definitely be those out there who prefer the ergonomics of a regular shutter button. Lens-shifting image stabilisation helps here a fair bit though. The zoom speed is very fast too, and you can easily find yourself veering into the crummy old digital zoom levels if you're not very careful.Canon-Powershot-N-7.jpgThe PowerShot N's BSI 12.1 MP sensor shoots JPG images at 4000 x 3000 resolution, with widest apertures of  f/3.0 and f/5.9 and a maximum sensitivity of ISO 6400 . However, grain began to muddy our images at ISO 400, so don't go too crazy there. Even at the highest ISO 6400 setting images remain legible though, providing you're willing to accept a drop-off in vibrancy in darker image areas and a drop in definition around the edges of lighter elements.

For the most part however the PowerShot N performed admirably. Colour reproduction is very accurate (even if reds lost a little vibrancy in some of the softer shades), with no fringing on dramatic contrasts. Macro modes also impressed - we pushed the camera right into the face of a number of flowers and Lego figurines, and the camera quickly and accurately picked up the desired focus points with an attractively shallow depth of field.

Those expecting a full raft of manual controls will have to look elsewhere though - you've no manual control over shutter speed (ranging from 1/2000 second) nor aperture for example, leaving you with only the auto mode, program, hybrid auto six built-n scene options.

You can check out some of our sample shots and the settings they were captured under in the section of this review titled "Sample Shots".
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Video

Shooting video is one of the PowerShot N's strong points. Capturing full HD 1920 x 1080 video at 24fps, there's also options offering a neat tilt-shift Miniature mode, letting you play back clips at 5x, 10x or 20x their natural speed.

Video capture is strikingly detailed, looking super sharp in brightly lit scenes and managing to adjust to quick changes in ambient lighting rapidly without jarring transitions in the resulting footage. Ambient sounds is clearly picked up too, though the zoom lens can bring some unwanted noises into your clips, so use with caution.
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Filters and Connectivity

As well as a standard selection of Instagram-like filters, the PowerShot N also has a feature called Creative Shot mode, which automatically applies a number of filter effects to a shot, giving you five alternative versions of your captured photo, as well as saving the original. It's a neat gimmick, and can make for speedy experimentations, but suffers from a lack of direct control over the filter parameters.

Wi-Fi connectivity is limited too, allowing you to share photos between the camera and an iPhone or Android device through Canon's CameraWindow app, as well as add a GPS tag.

Battery

You'll get 200 shots out of the PowerShot N's camera, or 280 if you use it's Eco mode that dials back things like the brightness of the touchscreen. Expect less with Wi-Fi switched on. We'd have liked to have seen the camera hit around 300 in Eco mode and 250 standard, but that's a bit of a tall order we imagine in a camera this size with such limited space for a large capacity battery.

Sample Shots

All images are at the camera's maximum 4000 x 3000 resolution, and have not been tweaked with any image editing programs. Click on each to see them blown up to full size. Settings used are displayed below each image.
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4000 x 3000, 1/40s f/3.0 ISO1600 5mm
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4000 x 3000, 1/320s f/3.0 ISO160 5mm
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4000 x 3000, 1/400s f/3.0 ISO160 5mm
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4000 x 3000, 1/800s f/3.0 ISO160 5mm
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4000 x 3000, 1/400s f/9.0 ISO160 5mm
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4000 x 3000, 1/60s f/3.0 ISO400 5mm, Macro
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4000 x 3000, 1/80s f/3.2 ISO160 5.89mm
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4000 x 3000, 1/60s f/3.0 ISO640 5mm
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4000 x 3000, 1/60s f/3.0 ISO1250 5mm
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4000 x 3000, 1/60s f/3.0 ISO200 5mm , Macro

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Verdict:

Canon's PowerShot N is ultimately a strange little snapper then, and one that's in turn incredibly niche. As a proof of concept, it's superb - it's a tiny little thing with a unique control system, a camera with strong image quality that seems at odds (in a positive sense) with its gimmicky design. However, those quirky controls are as likely to turn people off as they are to intrigue them, while the high price is just as likely to scare would-be buyers away. It's an attractive prospect, but the Canon PowerShot N won't be for everyone.review-line.JPG

3.5/5

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review-line.JPGName: Donkey Kong Country Returns 3D

Genre: Platformer

Platform: Nintendo 3DS

Price: £29.99 from Amazon

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Donkey Kong Country Returns 3D sees one of the Wii's most challenging and beloved platform games squeezed onto a Nintendo 3DS cartridge and given a 3D makeover. But has this modern-classic lost anything in translation to the handheld format, and is there any reason for owners of the Wii original to return to Kong's country? Read our full review to find out!

review-line.JPGIf you're a Wii-owning platforming fan, there's a good chance you already know much of what there is to know about Donkey Kong Country Returns 3D. As a Nintendo 3DS handheld port of 2010's critically acclaimed Donkey Kong Country Returns, owners of the older Wii version of the game will have, aside from a few gameplay tweaks and a couple of added levels stuck onto the end, likely seen practically all this 3DS remake has to offer. It's very much a refinement rather than an overhaul.Screen Shot 2013-05-17 at 10.19.04.jpgAnd that's no bad thing when you're refining something as good as Donkey Kong Country Returns. As the old adage goes, "if it ain't broke, don't fix it", and this 3DS version perfectly shrinks down the jungle hijinks of the Wii game for handheld play without losing anything in the process.

A side-scrolling platformer in the vein of DK's Super Nintendo adventures, the game kicks off in classic Donkey Kong fashion, with the tie-wearing primate discovering that his prized banana horde has been stolen and his jungle buddies turned against him, this time thanks to the voodoo magic of the floating Tik Tak Tribe. From the start, the game's humour pours forth and sets it apart from the Mario series; hilariously animated, Donkey Kong is too dense to fall foul of the Tik Tak's hypnotic charms, blasting their leader through the wooden door of his hut.

From here on, it's vintage DK. You'll run and jump through luscious green foliage, volcanic factories and Incan-like ruins, taking out bad guys with a palm-slapping ground-pound or shoulder roll, or a good old fashion jump onto the head. Barrels can be picked up and thrown at enemies too, and some will contain Donkey Kong's little buddy Diddy Kong, who adds the ability to hover a short while at the peak of a leap thanks to a jet pack and doubling the number of hit points the pair can take before being sent back to a checkpoint.Screen Shot 2013-05-17 at 10.19.16.jpgOther levels may see the duo blasted from explosive barrels to other floating canons, with the player having to time precisely the shot in order to avoid hovering obstacles or line up correctly with the next barrel, or clambering up vines that sometimes decorate the levels, letting you avoid spikes and uncover secret routes through stages. And, of course, the series signature break-neck mine cart runs return - on rails sequences where Donkey Kong hurtles down a rickety old track, leaping across chasms and avoiding traps laid by enemies.

Level design is greatly inventive, and, considering how almost all of the game design is the work of original developers Retro Studios rather than porters Monster Games, much of the praise again has to be heaped there. From devious traps to crumbling environments to some of the most devilishly hidden secrets with encountered in a platforming game, it's a masterclass in how to pack out a 2D side-scroller with inventive, interesting challenges.

Boss fights are great. Though they follow the "hit-till-defeated" pattern of most platforming bosses, they scale up in difficulty perfectly, challenging you to put into practice all the techniques you've mastered in the run up to confronting them.

It also looks fantastic too. Each Kong and all the enemies are animated excellently, with fantastic charm running through each character, with cutscenes that have a perfect sense of comic timing. There's life in every frame of the jam-packed levels, with small animations often offering a cue to hidden secrets in the level for eagle-eyed gamers. There are some wonderful stylistic choices too found throughout the game, such as levels where the setting sun means all that can be seen of the Kongs is the red of their clothing against their silhouetted figures. It's stunning.Screen Shot 2013-05-17 at 10.22.05.jpgMonster Game's implementation of the Nintendo 3DS's stereoscopic 3D effects work impressively well too. The original game's level design already had a great sense of depth to it; though a 2D side-scroller, the Kongs' movement down the fixed path of the levels often saw them move towards and away from the foreground, and the 3D effect here captures that sense of deepness and distance perfectly.

For the most part, Monster Game's work has been to make the game more accessible to newcomers. Make no mistake, Donkey Kong Country Returns was one of the most challenging platformers we'd ever come across, with the sort of "throw-the-controller-at-the-wall" difficulty levels that some gamers love and some detest.

Donkey Kong Country 3D then includes two different difficulty levels: the punishing Wii original, and a more friendly new version that adds an extra hit point to both of the Kongs, allowing for a maximum of six hits when Diddy Kong is in play. There's also a wider variety of helpful items available from grizzled old Cranky Kong's shop (found inbetween some levels), allowing you to trade in coins found during stages for items that can help you find secrets or add more health, among other tricks.Screen Shot 2013-05-17 at 10.19.23.jpgWhile slightly easier in this mode as a result, the game is still incredibly difficult. It's not enemy hits that will fell your Kongs - it's the gaping chasms and pinpoint timing of platforming sections that cause the most trouble, and many of these moments are instant-death falls. If you fall into an abyss, you're transported back to the last checkpoint, which could be quite some way away. Even with the helping hand offered by items that let you recover from falls, you're going to hit some massive difficulty hurdles that only the hardiest of gamers will overcome.

Thankfully, the game is so good that you'll likely want to grit your teeth and plough on through. There's so much to see in each level, and so much warmth to be found in the game, that only the most jaded of players will give up on the chance to seeing what new delights wait around the corner.

And then, hopefully, you'll beat the game, and come up against the handful of new sadistically difficult levels put together by Monster Games. They fit perfectly into the world created by Retro Studios, and make the original game's most fiendish levels look like a walk in the park. It's probably not enough new content to tempt owners of the original Wii title back, but those that get that far will feel a great sense of achievement when they overcome the challenges that lay in wait at the game's end.

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Verdict:

There's a mighty challenge to be found with Donkey Kong Country Returns 3D, and even with the reduced difficulty level only the hardiest of players may see the game through to the credits roll. But you'll never regret a moment of playtime with the game, even if it's going over difficult sections repeatedly. There's a charm here that's all Kong's own, with beautiful level design and cleverly hidden secrets making this title a perfect platforming alternative to Mario's 2D handheld adventures.review-line.JPG

4.5/5

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8400g.pngreview-line.JPGName: Disgo 8400G

Type: Android 4.1.2 Jelly Bean tablet

Specifications: Click here for full specs

Price as reviewed: £149.99

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The race to the bottom of tablet pricing continues, as Disgo offer up their 8400G tablet for a mere £149.99. Considering its 3G connectivity it's a steal, but can this budget offering stand up against its premium rivals? Read on to find out!

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Design
disgo-8400g-tablet-1.JPGThough an uninspiring design, the Disgo 8400G packs in enough compelling hardware features to make it a cut above the budget tablet competition. Packing in 3G connectivity as well as Wi-Fi, the tablet also has GPS and A-GPS capabilities (making it a reasonable alternative to a dedicated sat nav)  and Bluetooth 3.0 connectivity with Disgo pulling in some low power elements of Bluetooth 4.0 in an attempt to extend battery life.

A 7.9-inch screen sits in a sizeable bezel, with the device measuring a chunky 214 x 155 x 11 mm and weighing a hefty 460g. Though it's thick bezel makes it comfortable to grip and watch movies without obscuring the screen, it's weight makes it uncomfortable to hold in one hand for extended periods of time, something that should be a benefit of the 7-inch form factor. A textured finish on the rear made the plastic casing a little easy to hold without slipping though.disgo-8400g-tablet-6.JPGWere you deciding to sit and watch many films on the Disgo 8400G you may be a little disappointed. Running at a 1024 x 768 resolution, the screen suffers from a lack of sharpness, brightness and a tighter viewing angle than its competitors offer. A tablet newbie won't necessarily notice at first glance, but pop the 8400G next to an iPad and there's a marked difference in screen quality.

Port placement is a little busy too. When held in portrait orientation, you'll find practically every connectivity port sitting along the top. These include the microUSB data transfer and charging port, a 3.5mm headphone socket, a volume rocker, a power button, a microSD port and a SIM tray. Bunching so many connections together looks unsightly and can make it uncomfortable to hold in landscape orientation.disgo-8400g-tablet-2.JPGThe tablet is powered by a 1.2 GHz dual-core processor, backed by 512MB of RAM. With so little RAM and a processor speed that would be considered entry-to-mid level by today's top-end standards, performance across all aspects of the tablet is as expected a bit lifeless, with a notable lag between your input in almost all tasks, and choppy visuals on more demanding applications. It is however, performance consistent with the price, considering there's a premium 3G connection also squeezed in here.

It's worth noting too that we tested out two units over the course of our review, as the first shipped with a faulty flickering screen and an accelerometer that would lock and make certain games unplayable. The second tablet had no such issues, but in the interests of full disclosure, the review unit initially sent out was not without its problems.

Interface, Apps
disgo-8400g-tablet-4.JPGThankfully, apart from a "Nature" inspired theme with homescreen imagery fitting of the title, Disgo have pretty much stuck with the core Android Jelly Bean UI experience. Five homescreens can be customised to your liking, letting you add app shortcuts across the device from the app drawer. There are also a number of resizable Live Widgets pre-loaded on the Disgo 8400G; these are larger icons spread across the homescreens that offer live updating information at a glance. Calnedar, web bookmarks and contact details are among the pre-installed widgest, though others such as condensed Twitter or Facebook feeds, email inboxes or weather reports, for example, can be grabbed from the Google Play store.

Google's Play store is a welcome addition on a budget tablet, with many manufacturers often scrimping on the effort it takes to get accreditation from Google. Over 600,000 apps are up for sale through the store, and unlike Apple, Google are open to more zany (sometimes unsavoury) submissions. Though it's slightly more susceptible to attracting hackers and dubious apps, there are also loads of really impressive apps available that can really add to your enjoyment of the Android experience. The catalogue improves all the time; whether you're a gamer, a reader, someone hunting news stories or recipes, a photographer or a blogger, there's something for everyone. Many are free too, and few cost more than £3 or so. The pre-installed suite of Google-built apps (including YouTube, Gmail and Maps), is impressive too, offering a wide array of functionality right off the bat. When it comes to mapping, Google's Maps app is far and away the best navigation solution available, particularly in comparison to the woeful Apple Maps. Likewise, the stock Android web browser is among the best on mobile devices, only bested by Google's own Chrome, itself a free download from the Google Play store.

It's a shame then that the Disgo 8400G's processor isn't a little more responsive. Whether swiping through homescreens, multitasking or downloading apps, it's incredibly easy to overload the tablet, leading to a sluggish experience. Whether jumping between apps, opening and closing apps, loading a complex web page or dragging around items to customise the interface, expect the Disgo 8400G to lag behind your intentions.

Calling and Messaging

It's not often we get to talk about calling and text messaging when putting together a tablet review, but with the Disgo 8400G packing in 3G connectivity, you can also use it to ring up your buddies and send SMS messages once you've popped in a SIM-card.

Using the stock Android contacts, dialler and messaging systems, it's a nice option to have if you've got a Bluetooth headset, though you'll look utterly ridiculous holding the chunky device to your ear for a call the old fashioned way. Text messaging though is actually rather pleasant, thanks to the larger keyboard afforded by the 7.9-inch screen.

Gmail comes pre-installed, as does the stock Android email up for connecting up an account from another non-Google service, and both are of the same high quality that Android users have come to expect. Instant Messaging is handled by the pre-loaded Google Talk app, but of course you can download the one of your choice from Google Play.

Typing away on the Digso 8400G has a nice and tactile feel thanks to its haptic feedback (something few tablets offer), but the sluggish responsiveness of the tablet made typing at speed difficult; if you can touch type at a decent speed you'll regularly overtake the tablet's ability to process your input, which can lead to spelling mistakes.

Media Playback and Gaming
disgo-8400g-tablet-7.JPGBeing an Android tablet, its easy to fill the Disgo 8400G with either your own content side loaded from a computer, or fresh movies, music and TV shows from the Google Play store. Though it's still no match for iTunes, Google Play offers a wide variety of film and TV shows at a reasonable price to buy or rent. And if you're the user of multiple Android devices, your purchases carry over across devices too.

However, the screen's low brightness, muted colours and tight viewing angle made it an unpleasant watch, with video regularly becoming choppy, even if little or no multitasking was happening. Sound over the loudspeaker was at a good volume though, and reasonably clear for a single speaker.

Though it's microSD support makes it capable of holding a large media library, the overall performance makes it unlikely to be your primary playback device. A lack of DLNA support is also notable, meaning you wont be able to access networked videos straight away.

Gaming on the tablet is at times a thankless task too. Though graphically simple games like Angry Birds are perfectly playable, the tablet became hot and performance became choppy when we tried to play more demanding 3D titles like Grand Theft Auto: Vice City. It's unsurprising given the price tag, and considering many Android games are less graphically demanding than our test game, it may prove serviceable in this department for casual gamers.

Camera performance

Though you'd be mad to use a tablet as your primary snapping device, the Disgo 8400G has a particularly unintuitive photo taking app. All control sit on the right hand side of the screen, with the image taking up the left.

Three different modes can be used (still, video and panorama shots), with a circular menu dial giving you control over zoom level, which is the active camera and access to the setting menu, letting you tweak things like exposure, picture size and geotagging. It's all a bit cramped and hidden away, with icons that don't clearly line up with the settings they represent.

Having said that, the actual resulting pictures on the Disgo 8400G are at least a match for similarly priced tablet's cameras. Shooting 2MP still, it handles outdoor photography well enough to illustrate a Facebook post or tweet, but struggles with a lack of flash for low light and indoor photography. Video, captured in H264, H263 or MPEG4  formats however is choppy at best, with poor response from the microphone and a general lack of detail with the video. That 0.2MP front facing camera though is perfectly acceptable for Skype calling, and really all you need from a tablet in terms of photography.

Battery life

Though Disgo claim you'll get 8 hours of battery life out of a single charge of the 8400G, we found that in reality that figure to be closer to 6 hours. You'll need to keep the screen brightness up very high for it to look its most readable, and a combination of video playback and 3G browsing quickly take its toll on a tablet lacking any notable battery management facilities.

Thankfully, the 8400G charges over a standard microUSB port though, meaning you can plug it into a computer or laptop and charge it at work if need be without the need to carry a proprietary charger around with you.

Value
disgo-8400g-tablet-8.JPGThough we've some reservations about the performance with the Disgo 8400G, one thing that's indisputably excellent is its value for money. At £149.99, it's one of the cheapest 3G-enabled tablets around. Compared to rival tablets in the 7-inch category, that's considerably less than the 3G Nexus 7 (£239) and a hell of a lot cheaper than the 3G iPad Mini (£369). Of course, the premium you pay on those two devices bags you a more consistent user experience and premium design sensibilities, but considering the Disgo 8400G shares much of the same functionality as those two more expensive rivals, it's maybe a concession worth considering. If you simply looking for the cheapest possible tablet and can live without 3G functionality, check out Amazon's Wi-Fi Kindle Fire tablet line; starting at £129, even the entry-level model is altogether slicker than the Disgo 8400G.

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Verdict:

It ain't perfect, and it certainly ain't pretty, but the Disgo 8400G offers great value for money and reasonable performance for its low, low price. If you're desperate to get in on the tablet craze, and love to be able to access the internet when on the go it's definitely worth checking out. However, if its just the pennies you're worried about and not the added 3G functionality, you may want to check out Amazon's very cheap Kindle Fire line instead.review-line.JPG

2.5/5

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REVIEW: Samsung UE32F6400 3D Smart TV

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UE32F6400-1.jpegreview-line.JPGName: Samsung UE32F6400 3D Smart TV

Type: 32-inch 3D Full HD TV with web connected Smart TV features

Specifications: Click here for full specs

Price as reviewed: Around £600

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We've seen the flagship 55-inch F8000 3D TV whopper from Samsung, and now we venture into more affordable territory with the 32-inch F6400. With many of the same connected Smart TV features of its big brother, can it impress in the same way? Read our full review to find out!

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NOTE: We tested the 32-inch F6400 model. However, with the specifications between this model and the 40 and 46, 55 and 65-inch models almost identical, we're confident that our tests with the 32-inch model will reflect a very similar experience were you looking to pick up one of the larger televisions instead.

Design:
UE32F6400-3.jpegWhile not quite as dazzling as the flagship F8000 models with their slimline bezels and low-clearance stands, the F6400 Samsung TVs still look very attractive.

At 49.5mm thick, it's a fairly plump set by today's super-slim standards, but not so much to make wall mounting unsightly or impractical. With the stand attached, that depth jumps to 264.8mm, but again that's not a depth that even a smaller TV cabinet couldn't handle. A black glossy bezel of a uniform size just over a centimetre sits around the screen, with the edges finished with a clear perspex for a reserved, stylish finish.

For the F6400, Samsung have reverted back to their four-pronged chrome stand, what we at Tech Digest affectionately call the alien foot. It still looks great, and it's more stable than the curved arc stand that ships with the flagship models even with it's ability to swivel a little, though admittedly is a bit more "in your face" than the mostly hidden arc stand.

Though 3 HDMI ports, 3USB ports and the antenna are mounted on the right hand side of the rear of the screen, composite, LAN and a fourth HDMI port, along with power supple, go directly into the back of the screen, which may cause a few cable tidying headaches if using all ports when wall mounting.

Connections:

It's good to see 4 HDMI inputs on a smaller set at an affordable price, alongside an array of USB ports. Freeview HD only here though, which may rile those hoping to get a Freesat HD tuner too.

  • Component In (Y / Pb / Pr) x 1
  • Composite In (AV) x 1 (Common Use for Component Y)
  • Digital Audio Out (Optical) x 1
  • Ethernet (LAN) x 1
  • HDMI x 4
  • RF In (Terrestrial / Cable Input) X 1
  • USB x 3
  • Headphone x 1
  • Scart x 1
  • CI Slot x 1
  • IR Out x 1
  • Built-in Wi-Fi

2D Picture Quality:
UE32F6400-2.jpegThe UE32F6400 has a standard 1080x1920 Full HD 1080p resolution, and performs above and beyond the picture quality we'd expect from a TV this price.

Out of the box the UE32F6400's Movie picture mode doesn't look half bad, and while it's still not at an enthusiast's level of picture perfection, ample image tweaking options (including white balance and green and red tint controls), will let you calibrate it just how you like it.

As with the F8000, Samsung's improved the backlight consistency for the F6400, and it makes a marked difference to the overall picture quality. With deep blacks and rich, detailed and accurate (once tweaked) colours, there's no problem with light leakage or image clouding with the latest models, with the blacklight and edge-lit algorithms working in tandem to really enhance the overall contrast of the image, and pull the most detail possible out of dark, shadowy scenes.

The screen's sharpness sees images really pop in high-definition, and firing up a Blu-ray disc lets the screen really let rip, offering up great detail for what these days (in the age of giant LCD living room panels) could be considered a second room or bedroom set.

Motion clarity on the presets is a little too aggressive for our liking, and you'll want to dial it back a bit with a custom setting unless you want to suffer from slightly watery movement. Once adjusted, fast action scenes move with little perceptible judder, and it's a very pleasant set to view movies and sport on as a result

As you'd expect, HD content looks the best on the F6400, but with the screen size here not gigantic, SD content looks perfectly fine too. The upscaling capabilities aren't quite as impressive as on the F8000, with some jagged edges appearing where they wouldn't on equivalent HD content. But with a screen this size a decent distance away, it's less noticeable anyway. Keep in mind that SD content on the larger F6400 models may suffer as a result.

3D Picture Quality:
samsung-f8000-3d.jpgThe F6400 uses active shutter 3D technology, and it performs well for a TV this size. Of course, with a 3D visuals, you're looking to bag as big a screen as possible to keep the 3D effect immersively encompassing your peripheral vision, but for a 3D gamer sat up close to the screen, the effect is still pretty good.

However, the forced motion processing which impressed so much on the F8000's 3D visuals doesn't work quite as well here, introducing significant motion interpolation that can hinder the depth effect. It's possibly a processing side-effect of the low-powered F6400, using a dual-core system rather than the F8000 quad-core array. Even with the Motion Plus setting set to off, it was still present, and was only defeated by switching on the Game Mode, itself introducing a lot of judder. Which looks better is up for debate, and neither is perfect.

Two pairs of 3D glasses come with the set (the same design that's a standard across all this year's 3D models from Samsung), and they're very light and comfortable, with the watch-battery that powers them sitting in a snap-down panel over the bridge of your nose. Ideally we'd prefer bigger lenses to help us from peeking out of the immersive 3D visuals, but the ones on offer here are large enough to sit relatively comfortably over a pair of prescription glasses.

Sound:

The UE32F6400 suffers from the usual shoddy audio that the majority of flatscreen TVs seem afflicted with.

Though 3D sound options are available, the down-firing 10W stereo speakers sound hollow and tinny, lacking any real punch, though doing a good job of keeping voices to the fore.

As ever, our advice is to pair the screen up with a soundbar or home cinema surround unit, the sad price we have to pay since leaving the bulk of CRT screens behind us.

Web Connected Smart TV and EPG features:
UE32F6400-smart-interface.jpgPacking in both Wi-Fi connectivity and an Ethernet connection, the F6400 has access to many of the Smart TV bells and whistles of its pricer counterparts. Though there's no built-in webcam or mic, putting Skype video calling out of the question as well as the so-so motion controls, you can still use the microphone built into the second of the two supplied remotes to interact with the TV screen.

The F6400 shares the same radically overhauled Smart TV interface that we reviewed in the F8000, so aside from a few pertinent omissions, this next section is basically the same as when we reviewed the pricer set.

As well as connecting up with your household's other smart devices (which we'll talk about in the " Remote Controls and Smartphone Apps" section of this review), Samsung have given the interface a drastic makeover, increasing the homescreen count from one to five.

These homescreens each focus on different aspects of the TV's capabilities. The first is dedicated to live TV, offering a picture-in-picture view of the channel you're currently watching, as well as recommendations based on your viewing habits showing similar shows as thumbnails surrounding it. Access to the Guide, Timeline and Recorded TV (shows are stored on a connected USB device) sit on the bottom.

The second screen focuses on On Demand TV and movie streaming services, and again offers recommendations based on your viewing habits, improving over time. As it stands, it can be confusing figuring out which service the recommendation comes from (it's a pain to have the premium Acetrax service pop-up when we're only looking for Netflix content), and though a cool feature, it'd benefit from being able to limit the sources the Samsung guide trawls through.

A third screen offers social feeds, aggregating Twitter and Facebook accounts into one place, and giving priority to video content shared on each site that can be played back on the TV. Also present here (once you've accepted the option to install it) is a Skype app, though it's severely limited without a built-in webcam.

A fourth screen allows access to music, video and photos shared on your network or a locally connected device, displayed in all their glory on the big screen. Recorded TV shows can again be accessed from here too.

A final fifth screen offers a grid-like interface for accessing dedicated apps, covering everything from health and fitness videos to Spotify, a web browser (which is among the best we've tried on a TV), and a great selection of video services on offer including Netflix, LoveFilm, BBC iPlayer and iTV Player, as well as Samsung's own 3D channels. A surprisingly robust app store lets you add more apps to this hub, including TV-optimised versions of popular mobile apps like Angry Birds

It's an intuitive layout that can be controlled in a variety of ways, but the whole experience suffers from the use of a slower dual-core processor. While the F8000 has a quad-core processor, the F6400's dual-core means navigating the Smart TV menus (well, all menus on the screen in fact) seem a little sluggish by comparison. Without having tested the two TVs in such close proximity we perhaps wouldn't have noticed it at all, making it a minor grumble, but it's a point where the pricer set's premium value becomes clear.

Remote Controls, Voice Activated Controls and Smartphone Apps:ue32f6400-remotes.jpgAs seems Samsung's standard this year, the UE32F6400 comes with not one, but two remote controls.

One is a standard remote with rubber buttons, including shortcut keys for accessing Smart TV features, as well as playback controls for videos and ARC-connected HDMI devices. It's comfortable and sensibly laid out, and Samsung have sensibly removed the rarely-used "Family Story" shortcut button. It's a shame that there's no dedicated button for accessing aspect ratio, leading to a lengthy trawl through menus to get to it, and the same goes for the Game Mode. Also missing is the backlight, which featured in last year's flagship set's remote, though arguably it's battery draining excess anyway.

The second remote control is smaller and more squat, and is identical to that which comes with the F8000 except that it has a black finish compared to brushed silver finish of the more expensive TV's remote. It features far less physical buttons in favour of a touch panel. It works surprisingly well, particularly when using it like a laptop trackpad for browsing the TV's web connected features. It also features a built-in microphone, meaning you can use the TV's voice-activated controls without shouting across the room, or over the volume of the set itself. However, it's not as instantly familiar an experience to use as the standard remote, and, just like last year, we still found ourselves using the regular remote more often than the touch-enabled one.

While Samsung's motion control system isn't present here, Android and iOS apps can hook up the screen for some second screen functionality. With them you can stream video from the TV tuner to a tablet or smartphone, control the TV from an app or share content from the phone to the TV. Unfortunately, there's no single all-encompassing app yet that covers all features, meaning you've got to use a handful in order to get to all the features. iOS apps are still missing a few features, but Samsung promise to add more features as time goes on. All in, the tablet/smartphone controls are more useful than the gesture and voice counterparts at this stage.

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Samsung's 3D TV range scales nicely this year, with this inexpensive 3D Smart TV retaining many of the very cool features of its more expensive stablemates. 2D performance is excellent, and 3D performance fair. But the real star of the show here is the Smart TV platform, of an incredibly high quality and one that would have come with a massive premium just a few short years ago. If you're looking for a web-connected set that won't break the bank and let you dip into 3D thrills from time to time, this is a great value set to invest in.review-line.JPG

4/5

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REVIEW: Samsung UE55F8000 3D Smart TV

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f8000.jpegreview-line.JPGName: Samsung UE55F8000 3D TV

Type: 55-inch 3D Full HD TV with web connected features, webcam, motion controls and voice activated controls.

Specifications: Click here for full specs

Price as reviewed: Around £2,500

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Samsung's latest edge-lit LED TV has every conceivable feature you could care to find in a modern television, from solid 3D performance through to voice controlled apps and an intelligent, attractive EPG. It's also pretty darn expensive. Are its many bells and whistles worth the extra cash? Read on to find out!

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NOTE: We tested the 55-inch F8000 model. However, with the specifications between this model and the 40 and 46-inch models almost identical, we're confident that our tests with the 55-inch model will reflect a very similar experience were you looking to pick up one of the smaller televisions instead.

Design:
uk_UE55F8000STXXU_548_right_black.jpegThe UE55F800 is a truly beautiful set, with a jaw-dropping design befitting of its price tag. Measuring just under 35mm thick at its plumpest point (and barely 15mm at its thinnest), it's almost impossibly thin given its huge panel size. The image on screen itself is pushed to the fore thanks to a bezel only half a centimetre thick - the closest we've seen a television come to that "bezel-free" dream that all TV manufacturers are chasing at the moment.

Connections on the rear are sensibly accessible from the side, allowing for wall mounting, and can be hidden away with a snap-on magnetic covering panel, which will save from trails of eyesore cabling being visible around the rear should you plan on placing the screen away from a wall.uk_UE55F8000STXXU_549_back_black.jpegThe rear also houses a small control panel on the bottom right hand side should you misplace the sets two remote controls. The topmost edge of the television hides a small retractable webcam that pops out when pressed, smoothly extending to sit flush on the top edge of the screen. The lower edge has a small glowing Samsung logo which, like the boot-up graphic, can be disabled if you find it annoying.uk_UE55F8000STXXU_551_Dynamic_black.jpegIf you're not planning on wall-mounting the set, an attractive curved stand comes with television, arching around the rear of the screen and allowing the television to sit very close to the surface on which it stands, with clearance of little more than an inch. While the stand is stylish and unobtrusive, it's frustratingly balanced. It seems as if all the weight of the set is taken at the front-most points of the stands feet, meaning can lean forwards and topple over if not placed on a wide surface. Though relatively light at 18.3kg with the stand attached (16.8kg without) it'd still do some damage to the screen if it were to fall this way, so think carefully before placing it down.

Connections:

A solid 4 HDMI inputs is what we'd expect from a TV of this size and price, with a wide and useful array of ports and connections on the UE55F8000. The inclusion of both Freeview HD and Freesat tuners are welcome, giving plenty of viewing options to buyers.

  • Component In (Y / Pb / Pr) x 1
  • Composite In (AV) x 1 (Common Use for Component Audio L / R)
  • Digital Audio Out (Optical) x 1
  • Ethernet (LAN) x 1
  • HDMI x 4
  • RF In (Terrestrial / Cable Input) x 1
  • RF In (Satellite Input) x 2
  • USB x 3
  • Headphone x 1
  • Scart x 1
  • CI Slot x 1
  • R Out x 1
  • Built-in Wi-Fi


2D Picture Quality:
uk_UE55F8000STXXU_547_left-angle_black.jpegThe UE55F8000 has a standard 1080x1920 Full HD 1080p resolution, and with Samsung now testing the UHD waters, could well be the company's last flagship at this resolution. If that's the case, it's a fitting swansong - the image quality here is superb.

Usually we're ones to knock a television's preset image settings, but even out of the box the UE55F800 impresses. That's for the most part down to Samsung's refinement of their backlight system. Previous Samsung LED models have struggled to deliver a consistent backlight across the frame, and while the rest of the image has been colourful and punchy, dark scenes suffered from light bleed in and cloudy grey patches as a result. Here, the backlight is consistent right up to its maximum brightness setting, allowing those who enjoy a bright, dynamic image to do so without worry.

With this in mind, Samsung have also introduced a new Cinema Black feature to be used when watching letterboxed 21:9 ratio movies. This allows the set to factor in the black bars above and below a picture before applying any edge LED enhancements, giving solid black bars at the top and bottom of a movie, free of grey light waves and pulses.

With deep blacks and rich contrast performance nailed then, Samsung's stalwart colour accuracy looks as good as ever, with great detail and range in colour tones and subtle shadow details in murkier scenes.

Images are sharp and detailed, crisply bringing out all the finer points of that Blu-ray collection you've been building up. Images in motion look good too, thanks to the use of a native 200Hz panel and a scanning backlight. Though Samsung's more aggressive motion-processing settings still look a little otherworldly, fine-tune them with a customised setting and you'll find even the busiest action scenes moving buttery smooth.

We'd still encourage you to dial the backlight down a bit though if you want the most natural looking image possible, and it's a shame that Samsung still haven't managed to get a really good preset image setting nailed down. A matter of taste we suppose, but expect to do a little tweaking to nail down the most stunning image that this set can offer.

As ever, a HD screen this big will always do best with high-resolution content, and standard definition material can look a little blurry and muddy by comparison. It's no worse than big screen HD rivals though, and the upscaling attempted here by Samsung makes SD content look as good as is possible.

3D Picture Quality:
samsung-f8000-3d.jpgUsing active shutter 3D technology, Samsung's flagship offers some of the finest 3D visuals you'll get inside the comfort of your own home. Watching Pixars Brave 3D, motion processing is now also applied to 3D images too thanks to the quad-core processing engine onboard, removing some of the judder issues that have caused problems on 3D Samsung sets in the past.

Crosstalk issues too are notably reduced, and we saw only one instance in the whole of Brave, with a background moon pictured with a separate shimmery edge. Best of all, the improved backlighting functions of the television and incredibly high brightness levels mean that the dark-tinted glasses barely make an effect on the overall vibrancy of the image.

Two pairs of 3D glasses come with the set, and they're very light and comfortable, with the watch-battery that powers them sitting in snap-down panel over the bridge of your nose. Ideally we'd prefer bigger lenses to help us from peeking out of the immersive 3D visuals, but the ones on offer here are large enough to sit relatively comfortably over a pair of prescription glasses.

Sound:
uk_UE55F8000STXXU_555_Dynamic_black.jpegFlat screen TVs never perform that well in the audio department; when they're this thin, where are the speakers to go?

The UE55F8000 is a breath of fresh air in this regard then. With dedicated bass speakers, it sounds far richer than previous sets of this ilk, offering deeper, punchier sounds and a wide soundscape that nearly matches the scope of the picture on screen.

You'd still do well to match the telly with a soundbar or home cinema set-up, but for once it won't be painful to your ears if it isn't.

Web Connected Smart TV and EPG features:
uk_UE55F8000STXXU_552_Dynamic_black.jpegPacking in both Wi-Fi connectivity and an Ethernet connection, it's easy to get the UE55F8000 hooked up to your home network, letting you access a wide variety of Smart TV content and apps.

It's a radical overhaul for the company's Smart TV service too. As well as connecting up with your household's other smart devices (which we'll talk about in the " Remote Controls, and Motion and Voice Activated Controls and Smartphone Apps" section of this review), Samsung have given the interface a drastic makeover, increasing the homescreen count from one to five.

These homescreens each focus on different aspects of the TV's capabilities. The first is dedicated to live TV, offering a picture-in-picture view of the channel you're currently watching, as well as recommendations based on your viewing habits similar shows as thumbnails surrounding it. Access to the Guide, Timeline and Recorded TV (shows are stored on a connected USB device) sit on the bottom.

The second screen focuses on On Demand TV and movie streaming services, and again offers recommendations based on your viewing habits, improving over time. As it stands, it can be confusing figuring out which service the recommendation comes from (it's a pain to have the premium Acetrax service pop-up when we're only looking for Netflix content), and though a cool feature, it'd benefit from being able to limit the sources the Samsung guide trawls through.

A third screen offers social feeds, aggregating Twitter and Facebook accounts into one place, and giving priority to video content shared on each site that can be played back on the TV. Also present here (once you've accepted the option to install it) is a Skype app, and with the built-in webcam, your set is turned into the sort of video screen that'd make Marty McFly envious.uk_UE55F8000STXXU_554_Dynamic_black.jpegA fourth screen allows access to music, video and photos shared on your network or a locally connected device, displayed in all their glory on the big screen. Recorded TV shows can again be accessed from here too.

A final fifth screen offers a grid-like interface for accessing dedicated apps, covering everything from health and fitness videos to Spotify, a web browser (which is among the best we've tried on a TV), and a great selection of video services on offer including Netflix, LoveFilm, BBC iPlayer and iTV Player, as well as Samsung's own 3D channels. A surprisingly robust app store lets you add more apps to this hub, including TV-optimised versions of popular mobile apps like Angry Birds

It's an intuitive layout that can be controlled in a variety of ways as we'll detail next, making for the most attractive and speedy Smart TV interface we've yet had the pleasure to try.

Remote Controls, and Motion and Voice Activated Controls and Smartphone Apps:samsung-f8000-remote.jpgThe UE46ES7000 comes with not one, but two remote controls.

One is a standard remote with rubber buttons, including shortcut keys for accessing Smart TV features, as well as playback controls for videos and ARC-connected HDMI devices. It's comfortable and sensibly laid out, and Samsung have sensibly removed the rarely-used "Family Story" shortcut button. It's a shame that there's no dedicated button for accessing aspect ratio, leading to a lengthy trawl through menus to get to it, and the same goes for the Game Mode. Also missing is the backlight, which featured in last year's flagship set's remote, though arguably it's battery draining excess anyway.

The second remote control is smaller and more squat, and is similar to that which can be found with the ES7000 models. It features far less physical buttons in favour of a touch panel. It works surprisingly well, particularly when using it like a laptop trackpad for browsing the TV's web connected features. It also features a built-in microphone, meaning you can use the TV's voice-activated controls without shouting across the room, or over the volume of the set itself. However, it's not as instantly familiar an experience to use as the standard remote, and, just like last year, we still found ourselves using the regular remote more often than the touch-enabled one.

Two returning features from last year's flagship sets are voice and motion controls, working in tandem with the remote's built in mic and the screen's built-in camera. Both have been improved, but neither is again perfectly implemented yet. Waving a hand to activate a text entry box is far less finicky than navigating with either remote, and is a nice way to guide the cursor around the screen, making it the lesser of two evils here. You still wouldn't want it to be the primary mode of control, and the screen still gets confused if you stand up or stretch, thinking it needs to turn on the motion controls. Voice commands are still ropey too - shows on the screen can annoyingly activate the trigger word, bringing up menus accidentally, while the speech recognition still makes plenty of mistakes. We still think it's the future of TV control, but it's just not quite there yet.

More successful are the Android and iOS apps, which work best on a Samsung mobile phone, but now also offer iPhone functionality too. With them you can stream video from one of the TV tuners to a tablet or smartphone, control the TV from an app or share content from the phone to the TV. Unfortunately, there's no single all-encompassing app yet that covers all features, meaning you've got to use a handful in order to get to all the features. iOS apps are still missing a few features, but Samsung promise to add more features as time goes on. All in, the tablet/smartphone controls are more useful than the gesture and voice counterparts at this stage.

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The UE55F8000 is a real stunner, with magnificent picture quality, surprisingly good speakers, a raft of useful control schemes and a host of well thought out web-connected features. It is prohibitively expensive though, and we'd happily save some cash by ditching the voice and motion gesture controls until they've been perfected. Also of note is the slightly worrying stand design - we're sat looking at the screen as we write this and are still worried it may topple over if brushed against with a modicum of force. But these flaws, on the whole, are minor when put against the many superb features on offer here. If you can afford it, we can't recommend this TV highly enough.review-line.JPG

4.5/5

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Name: Star Command

Genre: Space strategy

Platform: iOS (iPhone / iPad / iPod touch)

Price: £1.99 from the Apple App Store (Android and PC versions to follow)

review-line.JPGThe long-awaited Kickstarter-funded space-sim Star Command has finally touched down, putting all your Star Trek bridge power fantasies in the palm of your hand. It is however, long overdue. Can it possibly match the weight of expectation loaded upon it? Read our full review to find out!

review-line.JPGBefore we go any further, lets get one thing straight: any comparisons between Star Command and last year's indie-hit FTL: Faster Than Light, are misguided. Though they share a retro graphical style, and are obviously both spaceship management games, they're very different. Whereas FTL is a sprawling, randomised rouge-like, Star Command is a focussed, more action-orientated affair.

They may share surface level similarities, but they're both very different. And like FTL, Star Command is very, very good.star-command-1.jpgStar Command puts you in control of a very Star-Trek-esque ship and crew. As a Star Command captain, you'll travel through the galaxy, encountering alien races and hostile space pirates, directing a crew to man critical ship systems and firing upon hulking cruisers bearing down upon you.

There are four main components to the game; a simple ship-building mechanic (allowing you to spend tokens earned to add new facilities to your cruiser), space battles which make up the brunt of the game and include potential boardings from enemy parties, and point-and-click style dialogue trees with enemy captains, allowing you to influence how well prepared you are for enemy encounters by intimidating or reasoning with rival crews.star-command-2.jpgSpace battles are part strategy, part mini-game reflex tests. You'll have to balance attacks from your weapons based upon the ship your facing and its abilities, while also repelling invaders with X-COM-style crew controls, setting phasers to kill.

Some weapons and ship manoeuvres require tokens be made with which to power them, and you'll have to assign crew to their construction in order to use systems. Once activated, most systems require the successful traversal of a mini-game in order for them to work: lasers need you to hit moving targets in order for them to hit enemy ships accurately, dodging an enemy barrage needs you to hit the dodge button when a pulsing red target on your ship is at its least visible. All this usually while helping your crew from being overcome by alien boarders.

The game is at its best when all this is happening at once. It's chaotically fun trying to balance all your ship's needs at once, and frantic attacks that lead to victory are all the more satisfying for it. Crew AI can be a bit ropey at times (they'll stand amid flames, burning away unless you move them to safety), but the mix between strategic token resource management, RTS-lite crew control and action-orientated mini-games make for fast-paced fun. It's also well suited to short play sessions, with the average mission lasting no more than 10 minutes.

A moment must be taken to praise the writing in the game too, all delivered through text with no voice overs. It's often hilarious, playing with genre cliches without ever being mocking. It's a game for space-opera lovers, obviously by space-opera lovers. The exchanges between yourself and the various nefarious space villains you'll come across are real rib-ticklers: being called a pig-monkey by an ant pirate intent on eating your crew is one of my favourite in-game conversations of the year.star-command-3.jpgCrew and ship upgrades are earned as you progress through the game. Crew pick up XP for successfully participating in battles (without biting the laser-bullet), while each successful battle earns you tokens with which you can hire more crew, build new ship facilities and improve existing ship areas, such as weapons medical rooms. Levelling up your crew and customising their looks gives you an attachment to them similar to that of X-COM - death here is permanent, and losing a seasoned member of your team is a killer (even though more an be recruited from home planets).

Visually, the game is one of the most charming games we've ever seen come out of the App Store, bringing to mind Sword and Sworcery EP with its 8-bit graphics (another iOS classic). From chunky ship design to the simple and often hilarious animations, the game manages to pack a lot of character into its colourful pixels.

It's also a bit of a busy style, sometimes to the detriment of the action. When fires are blazing aboard your ship, alien enemies are invading your space-bound crib and UI elements flash demanding your attention, it can be hard to pinpoint exactly where you should be tapping next. It's as much a limitation of the small smartphone and tablet screens as it is a failing of design, and the game is far better suited to tablet play as a result.star-command-4.jpgEven when the difficulty ramps up (and it will get pretty hard once you get a few hours in), you'll always be inspired to keep going by the sumptuous score. It's packed with tunes as rousing and evocative as any John Williams Star Wars soundtrack. I'd happily give it a whirl on my iPod separate from the game; it's that good.

Though incredibly fun, it has to be noted that this is not the Star Command that was originally pitched on Kickstarter. A prolonged development cycle (seeing the game's release slip from 2011 right up to this morning) has seen many features culled: there are no planet landings, no abandoned ships to explore, no civilisations to conduct diplomacy with.

What's still here is great, but it's significantly reduced in scope from what was initially planned. Developers Warballoon promise that these features will still come at some point (with the planned PC version set to be a testing ground going forward ahead of iOS updates), but its worth noting the changeable nature of Kickstarter projects: you're backing a vision and a promise, not a set-in-stone product.

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Verdict:

It may be stripped back when compared to the original epic pitch, but Star Command's focussed gameplay, fun presentation and stirring soundtrack still makes it an iOS must-have. With the promise of more features in the pipeline, this is one gaming galaxy we anticipate spending a lot of time in.

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4/5
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Turtle-Beach-Ear-Force-XP510-2.JPGreview-line.JPG Name: Turtle Beach Ear Force XP510

Type: 5.1 wireless gaming headset

Specifications: Click here for full specs

Price as reviewed: £249.99

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Turtle Beach's new Ear Force XP510 is a beast of a gaming headset, boasting wireless connectivity, Dolby Digital Surround Sound and plenty of preset EQ settings. But does anyone need to rage through a Modern Warfare match in a £250 headset? Read on to find out!

review-line.JPGIf you're laying down a quarter of a grand on a gaming headset, you're going to want it to be able to do everything but wash the dishes for you. Turtle Beach realise this, and have put together what's possibly the most comprehensive feature set we've ever seen from a gaming headset in the Ear Force XP510.Turtle-Beach-Ear-Force-XP510-1.JPGNot counting an array of charging cables and a digital optical cable, the XP510 is comprised of four main components: the over-ear headset, an RF wireless transmitter, a detachable microphone and an XBA Bluetooth adapter that slots into the bottom of your Xbox 360 controller. Though billed as an Xbox 360 accessory primarily, the set will work with a PlayStation 3 too or Bluetooth-enabled PC. A cheaper version without the XBA adapter aimed at PS3 owners is also available.

There's a fair bit of kit here to set up but it's all pretty straightforward, with a choice of either RCA or digital optical audio connection on the back of the transmitter. A USB charging port on the bottom of the headset allows for rechargeable battery-powered dual-band wireless connectivity between it and the transmitter, and pairing the two is a simple matter of holding down the power button on each device for a few seconds. If you're using a PS3 you'll simply need to scroll through your Bluetooth settings menu to pair the headset with the console, but Xbox 360 players will also have to go through a short Bluetooth pairing process between the XBA adapter and the headset itself. Once paired with your device of choice, you won't have to worry about doing it again.Turtle-Beach-Ear-Force-XP510-3.JPGYou'll even be able to pair the headset with the base unit and a Bluetooth audio player (such as a smartphone or iPod) simultaneously, allowing all manner of combinations between answering calls, in-game chat, game audio and music playback through the headset.

The headset is a little weighty, but is well padded, making lengthy play sessions comfortable. The green and black colour scheme won't be to all tastes, but seeing as it's likely to be only used in the privacy of your gaming den, that shouldn't be too much of a concern. Having said that, its Bluetooth chops and on-board battery make it a viable set of Bluetooth headphones to go with your smartphone.Turtle-Beach-Ear-Force-XP510-4.JPGA gaming headset of this price should really enhance your game considerably to be worthwhile, and the XP510 doesn't disappoint. As well as offering virtual 5.1 surround sound (with a good soundstage giving the impression that audio events are occurring all around you), the XP510 comes equipped with all manner of pre-loaded EQ presets on board, which an be navigated with a press of a button found on the left ear can. These include everything from a setting that enhances the sound of enemy footsteps creeping up behind you to a setting that amplifies in game explosions for a more immersive experience. Ten presets are pre-loaded into the XP510, but Turtle Beach's keen community have made tons more that can be uploaded onto the headset using the supplied data cable. For the first time in a Turtle Beach headset, there are also settings optimised for movie and music playback.

Sound quality is superb, with no hiss or interference despite the wireless connection. Bass booms and the ricochet of trebly bullets pierce through appropriately. Dialogue in the mid range comes across clearly (especially noticeable when watching movies on the optimised preset) and the well balanced sound across the frequency ranges makes the XP510 not a bad pair of headphones for music playback either. The simulated 5.1 surround is also pulled off with aplomb - you're able to pinpoint movement happening all around your characters as a result.Turtle-Beach-Ear-Force-XP510-5.JPGWhich is why perhaps we weren't convinced by the "surround angles" feature, activated by a button press on the transmitter. It's supposed to elongate and widen the "rear" channels of the simulated surround sound, but we couldn't hear any discernible difference with it activated. Thankfully, the standard 5.1 offering onboard does a fine job of enveloping you in game sounds.

The detachable microphone, plugging into a rotating port on the left ear cup, sits on a durable bendy arm, and offers crystal-clear audio pick-up. Directionally tuned, it expertly dampens ambient noises, meaning other players will only ever hear your own dulcet tones through the mic.

That's if you wan't them to hear your own voice, of course: the XP510 offers a range of chat/mic presets too, accessed by another button on the left ear can. Though there's a range of game-aiding settings (like one that ramps up chat voices if in-game volume spikes) we had loads of fun winding up our friends with the voice-masking settings, changing our voice to make it sound Barry-White deep, Tweety-Pie high or into an alien, metallic sound. The high-pitched one is a sure-fire way to get opponents to rage-quit.Turtle-Beach-Ear-Force-XP510-6.JPGPerhaps the most useful of all the features of the XP510 is just how much control you have over all the separate audio volume sources. The left can offers separate volume dials for game volume and how much of your own voice you can hear in the headset from the mic, while the right has buttons for controlling the volume of connected Bluetooth devices (including incoming Xbox Live chat), while the transmitter base unit has a separate volume dial for line-in devices. Being able to fine tune them to your in-game needs is really useful - being able to quickly dial down mouthy teammates during a crucial co-op cutscene, for instance, can be a lifesaver.

Battery life is said to be good for between 10 and 15 hours depending on usage, and we'd say that's accurate - we're approaching a solid 12 hours with the headset so far, and haven't reached for the charging cable once, no mean feat considering all that's going on within the headset. Using the headset wirelessly, you'll be able to get between 15 and 20 feet away from the base unit before audio crackles to a halt.Turtle-Beach-Ear-Force-XP510-7.JPGShould you run out of battery, the headset can be hooked up directly to a device with a standard 3.5mm cable.

Our one major concern? £249.99 is a hell of a lot of money to be dropping on a gaming peripheral this late in the console cycle, with attentions now turning to next-gen machines. Now there's nothing to say that the XP510 won't work with any eventual Xbox 720 or PS4 console - indeed its optical cabling and Bluetooth connections are industry standards. But there's nothing to say too that the Bluetooth controller attachment will work with future Xbox controllers, for example. Of course, this unit is being sold as a current-gen accessory, so let us make it clear that these are not faults with the device. But considering it's very possible that your PS3 and Xbox 360 may be gathering dust in 6 months time, think long and hard before splashing the cash if you're planning on diving straight into the next-gen.

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Verdict:

Though it's expensive, it's hard to find fault with the XP510. Solidly built, offering superb sound quality and incredibly flexible when it comes to fine-tuning the headset to your personal needs, it's a superb addition to the pro-gamer's arsenal. review-line.JPG

4.5/5

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REVIEW: Onkyo ES-HF300 over-ear headphones

1 Comment

Onkyo-ES-HF300-review-2.JPGreview-line.JPG Name: Onkyo ES-HF300

Type: Over-ear headphones

Specifications: Click here for full specs

Price as reviewed: £179.99

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Home cinema champions Onkyo turn their attentions to the increasingly-competitive headphone market, launching the premium ES-HF300 over-ear cans. Do they live up to the brand's respected home cinema pedigree? Read our full review to find out!

review-line.JPGOnkyo have taken a tasteful, no-nonsense approach to the design of the ES-HF300 headphones. Available in black, white and purple finishes, we've been playing around with the seriously cool black model. A solid construction combining both aluminium around the cans and ABS plastic in the headband, they're satisfyingly chunky in the hand, but manage to stay a comfortable 240g in weight. Compared to the garish Beats headphones (which we'd say are Onkyo's biggest competition here), the ES-H300s feature discrete branding, with a small embossed Onkyo logo in the middle of the recessed outer side of each cup.

Each ear cup rotates so that the headphones can be more easily packed away into the supplied soft travel bag, though they wont lie completely flat, due to the width of the headband. Though the headband can be adjusted to fit different head sizes, it doesn't fold, meaning you'll have to take care not to snap them when in transit, though they do look sturdy enough to take a fair old beating.
Onkyo-ES-HF300-review-1.JPGBoth the headband and ear cups are generously padded, each with a leather covering, adding to the premium feel. The headband grip is a snug fit, so you shouldn't be in any fear of them slipping off your head, but that also means your ears will get a little toasty.

Into each can goes a detachable "audiophile" grade copper cable, which Onkyo promise offers the best possible sound quality. Ending in a 3.5mm L-tipped jack on one end and splitting into two separate chrome finished MMCX micro coaxial connectors that snap into each can, the cable itself is a silvery white colour, with a slightly rubbery feel. They thankfully don't get into too much of a tangle, though do tend to bounce about a bit and sit at unusual angles rather than hanging or laying flat. Onkyo-ES-HF300-review-4.JPGSadly, the cable doesn't offer an in-line remote, meaning you're going to have to pull out your music player of choice if you want to adjust volume or skip tracks. Onkyo promise that versions with a remote will be available later this year. It's worth noting that the audiophile-grade cable is the only discernible difference between the high-end Onkyo ES-HF300 headphones and the company's cheaper ES-FC300 headphones. Seeing as the cabling is detachable on both, and Onkyo offer the audiophile cable as an optional upgrade for ES-FC300 owners, it's worth considering the cheaper alternative and buying the more expensive cable if you find you really need it later on.

Onkyo have stuffed top-notch audio components into the ES-HF300s, including 40mm titanium drivers in the closed-back cans, and two bass chambers in each cup for rich low end with presence without overpowering the mid-and-hi ranges. It's a really lovely, balanced sound, warm without stifling high frequencies, and with detailed response across the board. Offering a 10Hz to 27kHz, they handle lossless audio as well as the best of the competition in this price bracket.Onkyo-ES-HF300-review-3.JPGWe threw every musical genre we could bring our ears to listen to at the ES-HF300s, and couldn't find a weak link anywhere. Phoenix's new Bankrupt! album, awash with synths and 80s bass hooks sounded suitably thick and punchy, with the ES-HF300s picking up detail from within the relatively-busy mix. Heavier fare, like Black Sabbath's War Pigs saw the bass and crunchy guitar sit complementarily alongside each other, with the hi-hit shimmering in the rear of the intro. Moving onto lighter sounds, the acoustic strings of Daughter's Youth were clear and well balanced, with the cans really shining as the movement of the first building synth and string sounds pan from left to right in the mix. The beautiful Claire De Lune by Debussy again showed off the warm tones of the headphones, but still allowing the treble some breathing room as the high tinkling keys run into the deeper bass keys.

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Verdict:

Onkyo's first foray into headphones is a great success. Sounding and looking beautiful, all that's missing from the package is an in-line remote for mobile playback control. A well balanced tuning, they'll compliment many different genres of music, and look cool while you listen. They're not cheap, and it may be worth giving the lower-end ES-FC300s a try if you're counting the pennies, but splurging the extra cash here won't leave you disappointed. review-line.JPG

4.5/5

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Name: The Knife of Dunwall (Dishonored DLC expansion pack)

Genre: First Person Adventure/ Stealth

Platform: PC (reviewed), Xbox 360, PS3

Price: £7.99 through the Steam PC gaming download store
800 Microsoft Points through Xbox Live Marketplace on Xbox 360
£7.99 through the PlayStation Store on PS3

We use a PNY GeForce GTX 680 for our PC game reviews. To find out why it's our graphics card of choice, click here.

review-line.JPGDishonored, one of last year's top games, gets its first meaty story expansion with The Knife of Dunwall. Putting you in the shoes of antagonist Daud, can it reach the lofty heights of the main game?

review-line.JPGThere's always a distinct relish to be had in donning the guise of the bad guy. Be it swinging Darth Vader's red sabre in the opening act of Star Wars: The Force Unleashed, or shambling around as a Left 4 Dead zombie, it sometimes just feels a little bit cooler to be dispatching the goody-two-shoes of gaming rather than playing as them.

Dishonored's latest DLC pack, The Knife of Dunwall, knows this all too well. You take on the role of Daud, one of the main game's antagonists, responsible for the assassination of Dunwall's empress, exploring his motives and regrets. And spilling a fair amount of claret along the way.knife-of-dunwall-1.jpgThere's a markedly different feel to the action in The Knife of Dunwall. Though there's still ample room for experimentation and multiple stealthy routes to each goal, the focus here seems much more action and combat orientated. Daud's moveset and skills lean towards bloodier solutions to problems; satisfyingly grisly, if often not quite as smart as the original's.

For instance, there's no longer the swarm ability at your disposal, replaced by a call for aid from assassins to fight by your side. A new vision mode is introduced too, not quite as interesting as the mysterious secrets that could be uncovered by Dishonored's heart.knife-of-dunwall-2.jpgWhere Daud has Dishonored's hero Corvo beat however is in his arsenal of gadgets. Again, they're combat focussed, but all bring a smile to the face. From the laser-like Arc Mines that disintegrate any guards hapless enough to walk into their range to the ninja-like Chokedust grenades that produce a veil of cover within which to dispatch your foes, Daud is like a steampunk Batman.

But even with these tools at your disposal, this DLC pack truly ramps up the challenge compared to the fairly-easy main campaign. Guard patrol routes are more complex and numerous, as are the waves of enemies that will attack should you be routed during your covert exploits. Be prepared for some trial and error that will push all but the most masterful of Dishonored experts beyond the 5 hour mark before bringing the DLC to its conclusion.knife-of-dunwall-3.jpgThough The Knife of Dunwall inevitably recycles assets and locations, the new Rothwild Slaughterhouse area is truly spectacular. A towering warehouse in the middle of an industrial dispute, it's beautifully lit in an evening glow, and filled with the spoils of Dunwall's whaling industry. There are multiple pathways across each location, be they pipework walkways or blood-tinged sewer networks, and a wide courtyard expanse littered with opportunities to flex your stealthy muscles in. Engaging in sword fights with the buzzsaw-armed butchers employed in the slaughterhouse is also a thrilling challenge.

If there's one real disappointment here, it's with the progression of this concurrent storyline. Running parallel to Dishonored main narrative, Reservoir Dogs' Michael Madsen excels as Daud, giving a convincing performance as the conflicted assassin. However, the inner turmoil Daud experiences is never fully fleshed out, and the thrust of his tale falls a few points of exposition short of being satisfying. With Knife of Dunwall planned as a two-parter, here's hoping Daud's perspective will be expanded upon in the next DLC pack.
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Verdict:

Though the meat of Daud's story is only teased in this DLC pack, The Knife of Dunwall is a worthy expansion for one of last year's best games. Focussing on combat over stealth, taking on the role of Daud and his wide arsenal of gadgetry is good fun, with the slaughterhouse a location as good as any in the main game. Roll on Knife of Dunwall: Part 2!

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4/5
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RELATED:
REVIEW: Dishonored (Xbox 360, PS3, PC)

REVIEW: Nvidia GeForce Titan graphics card

GeForce_GTX_Titan.jpgreview-line.JPG Name: Nvidia GeForce Titan

Type: DirectX 11 compatible graphics card

Specifications: Click here for full specs

Price as reviewed: From £839

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Housing the most powerful single GPU in the world, the Nvidia GeForce Titan card is an absolute beast. But is its graphical grunt a match for the dual GPU GTX 690, especially considering its extraordinarily high cost? Check out our full review to find out!

review-line.JPGNvidia's GeForce Titan takes the company's £2,800 Tesla K20 "supercomputer" board and reworks it for a luxury consumer market. Dubbed the GK110, it's got a stonking price tag, with the card selling for upwards of £800. That's twice the price of Nvidia's next-best single GPU card, the GTX 680. Can it justify it?

Key Specs

CUDA Cores: 2688
Core Clock: 837 MHz
Boost Clock: 876 MHz
Texture Fill Rate: 187.5 Gigatexels/sec
Memory Amount: 6GB GDDR5
Memory Data Rate, effective: 6.0 Gbps
Memory Interface: 384-bit
Memory Bandwidth: 288.4 GB/sec
Power & Thermal: 250 W
On-board Outputs: DL-DVI-I, DL-DVI-D, HDMI, DisplayPort
Bus Type: PCI Express 3.0
Size: 10.5" x 4.37", dual-slot

Put the Titan against the GTX 680 and you can quickly see what that extra money is going on, with 2688 CUDA cores in the Titan (with 896 double precision cores that can be switched on and off in the Nvidia control panel for intense computing tasks) against 1536 in the GTX 680. Onboard RAM is tripled too in the Titan to 6GB of GDDR5 against the GTX 680's 2GB, while bandwidth leaps from a 256-bit bus in the GTX 680 to a 384-bit interface in the Titan.

If the Titan is looking flabby by comparison anywhere, it's in terms of clock speeds - the Titan has a core clock of 837 MHz and a boost clock of 876 MHz, while the GTX 680 has a core clock of 1006 MHz and boost of 1058 MHz. With the Titan the larger chip, it'd inevitably run at incredible temperatures if clock speeds weren't dialled back a bit, which would render the system unstable if not kept in check.

We've been running the Titan in a PC Specialist Vanquish Prodigy Titan pre-built system (Core i7 3770k @ 4.4GHz, 8GB RAM), which you can pick up here for £1799.

Benchmarking

3D Mark 11 Graphics Score:
Titan - 4530
GTX 680 - 3031

3D Mark Fire Strike Graphics Score:
Titan - 4571
GTX 680 - 3122

Gaming Framerates

Throwing the dual-GPU GTX 690 into the mix, the GTX 680, GTX 690 and Titan all make mincemeat of 1080p gaming benchmarking tests. The following benchmarks therefore are performed at maximum DirectX 11 graphics settings at 2560x1600 resolutions.

Heaven 3.0 DirectX 11 tessellation FPS performance (higher is better)
GTX Titan: 56
GTX 690: 70.3
GTX 680 : 40

Batman: Arkham Asylum FPS performance (higher is better)
GTX Titan: 99
GTX 690: 105.4
GTX 680: 66

Sleeping Dogs FPS performance (higher is better)
GTX Titan: 34
GTX 690: 39.3
GTX 680: 23.3

The Titan seems less powerful than the GTX 690, which is capable across the board of higher benchmarks. However, the GTX 690 is a dual GPU card, and with it you'll have to contend with SLI scaling and SLI profiles, not to mention microstutter issues and the usually-lengthy wait for driver optimisation. Weighing up whether or not the GTX 690 performance boost and cheaper price wins out over the convenience of the Titan isn't an easy question to answer. Titan's increased 6GB VRAM compared to the 2x 2GB of VRAM in the GTX 690 could prove useful over time as higher resolutions become the standard, while it's significantly less power hungry than the GTX 690, running cooler (and thus quieter) too. Likewise, running two GTX 680 cards in SLI is a marginally more affordable way to reach similar heights (potentially faster too depending on your set-up and overclocking courage), providing you've got the power and cooling necessary to keep things stable.

If the Titan can't always manage double the speed of the GTX 680 at roughly double the price however, what you're left with is really a niche product. The convenience of the single GPU will likely mean it's most often found in pre-built systems, the sort of "money is no object" set ups that wealthy PC gamers with no desire to go under the hood are courted by. Enabling the double precision CUDA cores will make this a very attractive card for 3D modellers on a tight budget though, with the card's supercomputer heritage putting its computing pedigree to the fore.

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Verdict:

An impressive card, wrestling with whether or not the Titan is worthy of its high price is an argument you're going to have to sit and have a long, hard think about. There's unlikely to be a single GPU that comes anywhere near the Titan for sometime, but those looking to save a fair few quid and are prepared to work an SLI set-up into their build may get more bang for their buck.review-line.JPG

4/5

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IRIS-notes-executive-2-top.pngreview-line.JPG Name: IRISNotes Executive 2

Type: Digital note taking pen and receiver

Specifications: Click here for full specs

Price as reviewed: £149 direct from IRIS

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Put pen to paper to PC or iPad with the IRISNotes Executive 2 kit, letting you digitise and upload your handwritten notes. It's a solid performer, but is it worth the high asking price? Read our full review to find out!

review-line.JPGThe IRISNotes Executive 2 kit consists of a digital pen and receiver that work in tandem to turn your handwritten notes into digital text that can be edited with a Mac, PC, iPad, iPhone or iPod touch. You use the pen as you would a standard biro (it uses conventional ink), and sit the receiver at the top of any standard sheet of paper. The receiver is able to track what you're writing with the pen, and then hooking up the receiver to a computer or iOS device over USB or 30-pin/Lightning adapter lets your writing be converted to digital text through the provided software. The resulting text can then be exported to Outlook, Word or Notepad for further editing on a computer, while the IRISNotes HD app for iOS lets you convert text for the word processing package of your choice.

The pen is a comfortable weight and only marginally thicker than a standard ball-point pen, with the kit able to store as many as 100 pages of text at a time before you'll need to offload them to a computer.

The IRIS OCR software does a good job of converting handwritten notes to digital type, but the legibility of your handwriting is important. I have a particularly sloppy style these days (too much time spent typing away!) and the IRISNotes Executive 2 sometimes struggled to accurately recreate my intended words. However, when I made a conscious effort to write more tidily than my usual toddler's scrawl, it was very accurate, so expect results to vary depending on your handwriting. Avoid cursive scripts for the best results, while left-handed folk will have to angle their hand in order to prevent blocking the line-of-sight of the receiver.

In terms of battery life, you should get around 8 hours of continuous use from both the pen and the receiver, more than enough to get through the average working day. Battery packs are built in so there's no need to hunt around for replacements, while the pen sensibly uses standard ink cartridges that can easily be replaced at a stationary shop.
Using regular ink, you'll still be able to scribble away with the pen even when it's out of power, though text can't be retroactively digitised - it's not simply enough to pop the receiver at the top of a written page and expect it to be turned into a digital page, as text has to be captured by the receiver as it's being written by the included digital pen.

So is the IRISNotes Executive 2 worth its £149 asking price? To answer that question, you really have to look towards the competition.

The Evernote note syncing apps for iOS, Android, Windows and Mac are free, letting you upload and sync all sorts of media (pictures, text, web clippings, audio) across all your devices - something IRISNotes Executive 2 does not. Evernote have also recently teamed up with Moleskin to offer Smart Notebooks that, when written in and photographed with the Evernote Page Camera app function, can be turned into digitised pages. Books start at little more than £10, but when they run out, that digital page capture runs out too as regular paper can't be used. The IRISNotes Executive 2 has the advantage in this respect.

A more close competitor is the Livescribe pen range, which works in much the same way as the IRISNotes system, but requires the use of special paper and does not convert notes to word processed documents. It however also allows audio to be recorded at the same time, allowing your notes to act as virtual bookmarks across meetings, interviews or lectures. It's a recommended alternative to the IRISNotes kit, even if its feature set varies slightly.

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Verdict:

The IRISNotes Executive 2 works very well, effectively digitising handwritten notes for editing in word processing apps, provided your handwriting is neat. It's not cheap, and there are equally good alternatives with similar functionality, but those who make plenty of handwritten notes on all manner of paper scraps will find this an invaluable tool. review-line.JPG

4/5

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REVIEW: Crucial Ballistix Elite 16GB RAM

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crucial-ballistix-elte.jpgreview-line.JPG Crucial Ballistix Elite 16GB RAM

Type: Memory upgrade

Specifications: Click here for full specs

Price as reviewed: £128.39 direct from Crucial


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A power-user's dream, Crucial's Ballistix Elite RAM packs offer great overclocking potential and neat temperature management. Check our findings on the 16GB pack in our full review.

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Aside from installing an SSD into your ageing desktop PC, there are a few better upgrades that can be made than by popping a few extra gigs of RAM into your machine. While 4GB of RAM is enough for the average user, anyone looking to do some hardcore gaming or video processing work should be looking to squeeze in as much RAM as they can possibly manage.

For PC gamers, 8GB has been the standard for the last few years, with the current crop of console's relative lack of memory leading to constrained RAM requirements for console-to-PC game ports. However, with the next generation of consoles on the horizon, complete with improved RAM allowances, it's only a matter or time before 8GB is the bare minimum. 16GB of RAM now looks to be the safest future-proofing option for enthusiast PC gamers looking to smoothly play the next few year's top games.

To this end, we've been testing out Crucial's 16GB DDR3 Ballistix Elite RAM pack, made up of two 8GB sticks, and aimed at overclocking enthusiasts with the most stringent of performance requirements.

With high-end PC cases as much an excuse to showcase your components aesthetically as in terms of performance, we'll spare a quick paragraph on the looks of the sticks. Black PCBs with a mirrored strip on front edge, the Elite has a sizeable finned heat spreader that stands quite tall, making for a tight-squeeze into small form factor cases or those already busily crammed with components.

Stock speeds and voltages are phenomenal. Using two 8GB modules, you'd expect to see higher timings and voltages at slower speeds, but this dual-channel kit rings in at 1866 MHz with flat timings of 9-9-9 at just 1.5v. At this level the Elite is already performing admirably, but it wasn't particularly difficult to get the modules at 2133 MHz at 9-9-9 timings with the Vdimm at 1.65. Tighter clock speeds at lower frequencies didn't cause much of a problem either.

Those heat spreaders work a charm too, keeping ambient temperatures down even when the voltages were pushed. Crucial's Ballistix MOD temperature tracking software never wen't above 30C even when pushed hard.

As far as a RAM upgrade goes, the Elite isn't exactly the cheap options, but it's definitely among the more powerful and flexible module packs you can buy, which enthusiasts tinkerers will appreciate.

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Verdict:

Crucial's Ballistix Elite 16GB pack is a lot of money, but money well spent. If you're looking to future-proof your system's RAM for the next few years, there's few module packs we'd recommend more highly, if any. review-line.JPG

4.5/5

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