UPDATED: Nintendo Wii Sports Resort to launch in June

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Nintendo will release the next edition of their popular Sports package in June this year to catch up with other console sales.

Wii Sports Resort will feature up to 10 games and include jet skiing, throwing a frisbee to a dog (probably better than it sounds) and a sword fighting game based on kendo, as pictured.

The package will be used to increase sales of the Wii which was over taken in March in Japan by the PS3 for the first time in 16 months. The family console still rules the roost worldwide but it’s hoped that the addition of this truly Wii-unique offering will win back Nintendo’s crown in the mother country.

Wii Sports Resort will work with the Wii MotionPlus new and improved controller and will allow gamers to control on-screen action with a virtual remote control as well as a host of other nuances.

Buy a Wii for just over £130

Wii Fit review:

Calls for Iraq-based first person shooter to be banned

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British Army officers are calling for a Konami video game to be banned because it’s set during the Second Battle of Fallujah which took place between 7th November and 23rd December 2004 in Iraq.

Six Days in Fallujah was developed using the photos, videos, memories and stories of the US Marines at the battle, known at the time as Operation Phantom Fury, and it’s intended for worldwide release on PS3 and Xbox next year.

Tim Collins OBE, a former army colonel told the Telegraph:

“It’s much too soon to start making video games about a war that’s still going on, and an extremely flippant response to one of the most important events in modern history.”

“It’s particularly insensitive given what happened in Fallujah, and I will certainly oppose the release of this game.”

With the war still going on it’s quite easy to see Mr Collin’s point but the president of the US firm developing the game, Atomic Games, said:

“For us, the challenge was how to present the horrors of war in a game that is entertaining, but also gives people insight into a historical situation in a way that only a video game can provide.”

“Our goal is to give people that insight, of what it’s like to be a Marine during that event, what it’s like to be a civilian in the city, and what it’s like to be an insurgent.”

It’s clearly a very delicate subject with the true test being exactly how well the game deals with the subject matter, how sensitively it shows the issues on both sides of the conflict and whether you’re able to play from the perspective of both the inhabitants of the city and the soldiers.

What I do know for sure is that until someone plays it, it seems a little early to go calling for a ban, particularly when it’s been effectively endorsed by people who were actually there. Doubtless more on this as the release draws near.

(via Telegraph)

Sony PSP2 to be in shops by Christmas?

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A PSP2, featuring a sliding touchscreen and two analogue sticks, will apparently be in the shops in time for Christmas, according to a source quoted by Pocket Gamer. It’ll also be considerably more like the iPhone.

The forthcoming PSP2 will feature a large touchscreen, which slides back to reveal controls. There’ll also be an ‘app store’ equivalent in the Playstation Store, where users download games digitally, as the device lacks support for the dying UMD format.

Full specs and pricing will apparently be revealed at E3 in June, but going after the iPhone seems to be a strange move for Sony to be making, especially as Nintendo is hammering the company with its low spec, casually-focused DS.

Are Sony really trying to out-casual Nintendo? And what will that mean for gamers? I can answer that second question right now – it’ll mean a prevalence of cheap movie tie-ins, iFart applications, virtual pet games and other miscellaneous shovelware. Sony will rapidly lose its hardcore fanbase, instead capturing a smaller part of a slightly larger market. Meanwhile, the hardcore go unserved in the portable arena.

(via Pocket Gamer)

Research claims violent video games are good for you

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Research from US and Israeli scientists indicates that playing violent video games might be good for your eyes. The researchers asked two groups of non-gamers to play Call of Duty and The Sims, and then tested their vision.

Turns out that contrast sensitivity increased 43% in the group playing Call of Duty, whereas it only increased 11% in the people playing The Sims. The researchers think this may be because Call of Duty is a little more fast-moving than Maxis’ hit game.

As an avid gamer who had his first eye test over the weekend, I’m not convinced. As a gamer who gets occasionally nagged to play less ‘shooty-loud’ games, I’ve now got an excuse. Guess science is good for something.

(via Metro)

Independent Games Festival Awards Winners

The Independent Games Festival is a gathering of some of the finest minds in the fertile industry that exist outside the big games publishers. Several hits have come out of the sector over the past year, including World of Goo, Multiwinia, Braid and Tag: The Power of Paint.

The latter of that list, Tag, won the Student award, beating out 145 other entrants. Machinarium won the Excellent in Visual Art prize, and the Grand Prize went to exploration-based Blueberry Garden. Here’s the full list of winners:

Seumas McNally Grand Prize
Blueberry Garden, by Erik Svedang

Innovation (Nuovo) Award
Between, by Jason Rohrer

Excellence in Visual Art
Machinarium, by Amanita Design

Excellence in Audio
BrainPipe, by Digital Eel

Technical Excellence
Cortex Command, by Data Realms

Excellence in Design
Musaic Box, by KranX Productions

Best Student Game
Tag: The Power of Paint, by DigiPen Institute of Technology

Audience Award
Cortex Command, by Data Realms

D2D Vision Award
Osmos, by Hemisphere Games

Each winner walks away with $2,500, with the grand prize winner pocketing $20,000. If you’d like to play any of them, then this week only, Steam is offering discounts of between 10% and 33% off all its independent games.

(via BBC)

Microsoft on Games for Windows updates: It's not DRM, honest

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Microsoft’s got an uphill battle going on with Games for Windows. It’s got to try and take Steam’s market share by battling Microsoft’s poor reputation among many gamers, while still keeping the major publishers happy, who’ve been working with Microsoft for years.

At the Game Developers Conference in San Francisco, Ars Technica had a chat with Microsoft to try to find out what the company is planning – both in the looming update and also in the future.

First of all, the company wants to ditch the “DRM” tag. Claiming that DRM is designed to stop copying, not piracy, Microsoft is calling their new service “IP protection” instead. It all operates in the cloud – with games only working if you’re logged in and the account you’re logging in with has a license.

One potential consequence that Microsoft brings up is that game publishers could then happily publish their software for free download anywhere – even Bittorrent – so long as there was a central place for users to apply licenses to their account.

Of course this won’t work for offline titles. Gamers hate having to log in to an online service to play games that have no online components – just look at the reaction to GTA IV. Even so, there are few games released these days that don’t have some sort of multiplayer component, and many that are multiplayer-only.

Other benefits of this approach could be to put settings and savegames in the cloud, too. Gamers needn’t worry about adjusting mouse sensitivity, controls or other info in on several PCs – they just do it once and the game will adjust on any computer. Similarly, with save games you could theoretically go to a friends house and continue exactly where you left off.

All this raises the spectre of Steam, which is a competing distribution and gaming social network created by Valve. Its DRM is mostly accepted as a kind of ‘benevolent dictator’ system by gamers – they trust Valve not to screw them over, and Valve hasn’t. So far.

It seems unlikely that gamers will offer the same trust to Microsoft, due to the company’s reputation. It’ll be difficult for Microsoft to make things any easier, either – a suggestion that it could be tied into Windows 7 was met with a quick “Say hello to my friend, the Department of Justice.” response from the company, referring to the much-publicised spats with US government regulators.

What I’d like most from Games for Windows is interoperability with Steam. I want to be able to do everything I can do in Steam, including all the games I’ve bought on the platform, via Windows. That way, my choice of platform relies solely on the quality of the interface, not which publishers have done deals with which provider.

But I suspect that’s an idyllic goal. In reality, the chances of Steam jumping into bed with Microsoft, or anyone else for that matter, are near zero. They have the goodwill of the users and the big-name publishers. They don’t need anyone else. I’d argue that Games for Windows is simply a waste of Microsoft’s time.

What do you think? Are there any redeeming features to Games for Windows that Steam doesn’t offer? Perhaps the Xbox 360 matchup, but I’m not convinced that’s enough. Let us know what you think on Twitter by messaging @techdigest.

OnLive – top end PC gaming on your TV for less than a subscription to Xbox Live

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I started out as a PC gamer with a 486 and single speed CD drive. I was one of those people who entered the constant upgrading loop to try and keep up with the must have games of the time. Then something happened: I moved out and had to deal with rent and bills – suddenly keeping my PC up to date wasn’t quite the priority of yesteryear and I slipped slowly into console ownership. But what if there were a way to play the latest PC games in top resolution through your TV without the need to upgrade your hardware? And what if this were to cost less than the current consoles on the market? Well, I think at that point I’d probably proudly clutch my mouse once more, but that’s never going to happen, right? Wrong, if OnLive has anything to do with it.

The OnLive service, seven years in the making, will allow games to stream games to their front room – it’s essentially cloud gaming. Whereas previously your controller of choice would play the game in the same room, now you’ll be controlling the game on OnLive’s central servers, where the video will be streamed back to you. All you need is a basic computer – even a netbook should do it – and a broadband connection to send and receive the data.

SHINY VIDEO REVIEW: Nintendo DSi

Since its release in 2004, Nintendo has managed to shift nearly 100 million of the diminutive Nintendo DS handhelds. That places the device fourth in the best-selling-consoles-of-all-time list, behind the Playstation, (102m), Game Boy (118m) and the Playstation 2 (140m).

But Nintendo isn’t ready to give up just yet. The company will be launching the DSi on April 4th, which features bigger screens, a faster processor, two cameras and an MP3 player, among other things. I got my hands on it a few days ago, and above you can see what I thought.

Our comments section is broken at the moment, so if you have something to say, then the best way to get in touch with us is via Twitter – we can be found at @techdigest.

Nintendo DSi