CES 2008: Sandio 3D mouse demonstrates why mice need even more buttons now
![3D_game_02_mouse.jpg](https://i0.wp.com/www.techdigest.tv/3D_game_02_mouse-thumb.jpg?resize=398%2C150&ssl=1)
You know what’s wrong with control pads and mouse and keyboard control styles? They need two hands. That’s just wasteful. Especially if you can get full 3D controls with just one device. That’s what Sandio believes and they have come up with the mouse to prove it: the Sandio 3D game O2
The design is pretty rudimentary – it’s not much more complicated than sticking three extra sticks onto a normal mouse shape – and that’s not necessarily a bad thing. The advantage of this is that you can then look / aim, move forward backward and side to side, and zoom in and out all at the same time. I have a feeling that using it in earnest might cause your brain to bleed though.
If you really want to indulge in more complex movements in games while controlling character gestures or text chatting at the same time, then having literally all your movement controls relocated to single device might help a lot. I just wonder how feasible it really would be to do all that at the same time. Check out the handy demo video here for more on how it works.
Sandio
CES 2008 Special
Read all our coverage from the show in our CES 2008 category