Tumblr may well be the coolest blogging platform out there, but users' patience is being tested with a seemingly constant string of problems. The latest came this weekend, when an error caused the site to reveal some users' passwords….
Microsoft’s got an uphill battle going on with Games for Windows. It’s got to try and take Steam’s market share by battling Microsoft’s poor reputation among many gamers, while still keeping the major publishers happy, who’ve been working with Microsoft for years.
At the Game Developers Conference in San Francisco, Ars Technica had a chat with Microsoft to try to find out what the company is planning – both in the looming update and also in the future.
First of all, the company wants to ditch the “DRM” tag. Claiming that DRM is designed to stop copying, not piracy, Microsoft is calling their new service “IP protection” instead. It all operates in the cloud – with games only working if you’re logged in and the account you’re logging in with has a license.
One potential consequence that Microsoft brings up is that game publishers could then happily publish their software for free download anywhere – even Bittorrent – so long as there was a central place for users to apply licenses to their account.
Of course this won’t work for offline titles. Gamers hate having to log in to an online service to play games that have no online components – just look at the reaction to GTA IV. Even so, there are few games released these days that don’t have some sort of multiplayer component, and many that are multiplayer-only.
Other benefits of this approach could be to put settings and savegames in the cloud, too. Gamers needn’t worry about adjusting mouse sensitivity, controls or other info in on several PCs – they just do it once and the game will adjust on any computer. Similarly, with save games you could theoretically go to a friends house and continue exactly where you left off.
All this raises the spectre of Steam, which is a competing distribution and gaming social network created by Valve. Its DRM is mostly accepted as a kind of ‘benevolent dictator’ system by gamers – they trust Valve not to screw them over, and Valve hasn’t. So far.
It seems unlikely that gamers will offer the same trust to Microsoft, due to the company’s reputation. It’ll be difficult for Microsoft to make things any easier, either – a suggestion that it could be tied into Windows 7 was met with a quick “Say hello to my friend, the Department of Justice.” response from the company, referring to the much-publicised spats with US government regulators.
What I’d like most from Games for Windows is interoperability with Steam. I want to be able to do everything I can do in Steam, including all the games I’ve bought on the platform, via Windows. That way, my choice of platform relies solely on the quality of the interface, not which publishers have done deals with which provider.
But I suspect that’s an idyllic goal. In reality, the chances of Steam jumping into bed with Microsoft, or anyone else for that matter, are near zero. They have the goodwill of the users and the big-name publishers. They don’t need anyone else. I’d argue that Games for Windows is simply a waste of Microsoft’s time.
What do you think? Are there any redeeming features to Games for Windows that Steam doesn’t offer? Perhaps the Xbox 360 matchup, but I’m not convinced that’s enough. Let us know what you think on Twitter by messaging @techdigest.
The Guardian, a British newspaper, has today launched the Guardian Open Platform. “What’s that?”, you may ask. It’s an open API for all the Guardian’s web content. More simply, it’s a way for anyone to freely use Guardian content and data for whatever they want.
You may be wondering why on earth the paper would give its content away for free, given that it charges for it in paper form. Well, the answer is that the Guardian wants to be an all-pervasive source of knowledge on the web, rather than just a site that people have to go to to get that content.
Using the new system, anyone will be able to integrate Guardian data into web applications. The Guardian, in return, gets ad revenues. For the moment, it’s limited to just 5000 queries a day, and it’s all still in beta, but with any luck the Guardian can use their strong trusted position to become the default content provider for many sites on the net.
We told you on Friday Nokia’s N-Gage platform had gone live, but today marks the official announcement from the big N, along with some more information regarding titles.
The first batch of games available to purchase for your N81, N82 and N95 include Fifa 08, Brain Challenge, Asphalt 3: Street Rules, World Series of Poker Pro Challenge, Hooked On: Creatures of the Deep and System Rush: Evolution….
Great news for the N81 handset holders! Nokia’s just let the First Access N-Gage application cat out of the bag, which you can now download from their website.
It’s understandable if you need a refresher on just what the app does, as it’s been coming for quite some time, since the demise of the actual N-Gage handset. On the site, there’s three…
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