It may be powered by AMD graphics chips, but that won’t stop rival graphics gurus Nvidia popping some of their own technologies into the forthcoming Sony PlayStation 4.
The company has just announced that it will update its software development kits to allow PhysX and APEX technologies to be implemented in PS4 games.
“Great physics technology is essential for delivering a better gaming experience and multiplatform support is critical for developers,” said Mike Skolones, product manager for the PhysX at NVIDIA. “With PhysX and APEX support for PlayStation®4, customers can look forward to better games.”
PhysX and APEX are both physics systems, and can be used by developers to make player’s interactions with their game worlds more realistic. PhysX wowed PC gamers with the launch of Borderlands 2, which included superb explosion affects and cloth simulation. Though the technologies have been available on current-gen systems, low specs mean they have not been used to their full potential, something that the more powerful PS4 console should be able to cater for.
So, more PS4 details continue to trickle through, but we’ve still no pricing, no firm release date or even a look at the final console itself! We’re expecting all to be revealed at this summer’s E3 games show, but in the meantime, why not check out our guide to everything revealed at the PS4 launch event late last month.