Tomb Raider reboot pushed back to 2013

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The highly anticipated Tomb Raider reboot has been pushed back from a “Fall 2012” release date to a Q1 2013 launch, developers Crystal Dynamics have announced.

The game, first revealed back in the summer of 2011, looks set to be a massive shift in focus for the franchise. Whereas the last run of Tomb Raider games had become stuck in a formulaic trap-jumping, tomb-robbing, chasm-jumping routine, this new adventure (which focusses on the first adventure of a young Lara Croft) would include RPG-like survival elements with the heroine stranded on a remote island.

“Our priority now is to make sure we fully deliver the very highest quality game,” said Darrell Gallagher, Head of Studio at the game’s developers Crystal Dynamics.

“In order to do this, we have decided to move the game’s release date by a few months, from Fall 2012 to the first quarter of 2013.

“We’re doing things that are completely new to Tomb Raider in this game and the additional development time will allow us to put the finishing touches into the game and polish it to a level that you deserve. We believe this is the right choice and I guarantee it will be worth the wait. The game is looking amazing and we can’t wait to show it to everyone at E3 in a few weeks.”

Tomb Raider isn’t the only high-profile title being pushed back from a 2012 release date to a 2013 one. Recently Irrational Games announced that their long awaited BioShock sequel, Bioshock Infinite, would be missing its initially October 2012 release date in favour of a 2013 launch. Again, extra time needed to polish the game was the reason cited.

Gerald Lynch