Microsoft XNA competition for bedroom game developers

xna-logo.jpgOnce upon a time, ALL computer games were developed in people’s bedrooms, y’know. This was in the days before you needed a hundred-strong team and multimillion-pound budget to make a top game (although the downside was that instead of Lara Croft, our heroes were more likely to be cartoon eggs called Dizzy, or skiing blokes named Horace).