This morning, while investigating a rather awesome-looking steampunk laptop stand, I came across the brilliance that is Thingiverse. It’s a site that allows you to share your designs and plans for the building of real-world physical objects. The idea is that you can use digital cutters and fabricators to cut out the object relatively easily, and voila – a new.. er.. thing.
The best bit about Thingiverse is that it uses Creative Commons licenses, and encourages people to use them. Combined with a recently-added ‘derivatives’ function, it’s incredibly easy to create designs based on other people’s work, or improve existing objects. The steampunk laptop stand was a regular laptop stand before someone added the gear design.
Thingiverse is a great site if you’re remotely interested in making things in the physical world. Although it’s a little clunky at the egdes, there’s tonnes of potential, especially as the tools for easily making the objects on the site become cheaper. If you’ve invented a revolutionary new coathanger, then head over to Thingiverse and tell people about it.
Thingiverse (via Likecool)
Now this is what I like to see. DRM that rewards customers who’ve bought games, not punishes them. The DRM system on a new PC game – Sacred 2: Fallen Angel – allows any purchaser of a full physical or digital copy the right to pass the game around as many people as they like. The recipients will get 24 hours worth of full gameplay before they have the option to either uninstall or buy the game.
It’s fantastic because it lets people who’ve paid for the game share their love of it, but still helps people buy it. Users who upgrade from a shared copy won’t need to do any more installing, just put in an activation code. A round of applause for publishers ASCARON, please.