When Duncan and I were offered to take F.E.A.R. 2: Project Origin for a test drive, there was a bit of a scuffle over who should be the lucky one to review it. On the one hand, Duncan’s a much more experienced and discerning gamer than me. On the other, I’m his boss. So, instead we thought we’d do the early fair thing which was for both of us to test it from each of our point of views, each of our expertise and each of the two different formats – PC and console.
Duncan on PC – the expert’s take
Let’s get one thing straight here, before we begin. I’m sure as hell not going to put full stops between the letters of F.E.A.R. every time I write it, so you’re just going to have to cope with me calling it FEAR. That alright with everyone? Okay, then we can begin.
FEAR 2 is the sequel to 2005’s rather successful military horror first-person-shooter FEAR, which ostensibly stands for “First Encounter Assault Recon”. The plot revolves around combatting an army of telepathically-controlled clone soldiers, created by a company called Armacham, and gone rogue.
Also central to the plot is a creepy little girl called Alma, who appears constantly in nightmarish visions and flashbacks…