Sony are looking to safe-guard themselves against suggestions that their forthcoming PS3 motion-controller is just a rip-off of Nintendo’s Wii. Looking to reassure Playstation-fanboys who are worried that their favourite console may be about to get a barrage of Wii-ports from lazy developers, Sony claim to have put measures in place to ensure that the first wave of Move games are of the highest quality.
Most notably, Sony want Move titles to be fully realised motion-based games, not just standard adventures with unnecessary waggle controls bolted on, as did plague the Wii.
“Our challenge here is to make sure you’re doing it with the right games and the right genres”, Sony’s Rob Dyer told Gamasutra, “and that’s where we’re spending a lot of our time, going back to people and going”, ‘Good idea. Bad idea. Good idea. Yeah, not so good idea.'”
“Those are the types of things that we’re trying to at least steer people away so they don’t spend millions of dollars, come back to me and go, ‘Eh… It didn’t sell.’ ‘Well, okay. You never should have made it. It was never going to work anyway. It didn’t work on the Wii for a reason. That category didn’t. Why did you think it was going to work on this one as well?'”
It’s good to see Sony actively looking to put some quality-control input into the Move catalogue, as many developers must see its release as a potential goldmine, with many players looking to snap up a few titles to go alongside the controller. The competition from the Wii and Microsoft’s own Project Natal motion-controller will remain stiff however.
By Gerald Lynch | May 24th, 2010