VWFE: How popular are virtual worlds anyway? - Tech Digest
More from the Virtual Worlds Forum Europe, where we're having a session giving the full statistical skinny on the area. Jess Mulligan from Cyber Sports is giving the definition side of things, before Paul Jackson from Forrester Research gets busy with the stats. First Jess. There's as little as 10% crossover between online games and social spaces (e.g. World of Warcraft vs Second Life), so they're really separate areas - despite the fact that many people who don't use either confuse the two.
Stuart Dredge