Now this is the panel we've all been waiting for! Featuring Meg Pickard from The Guardian, Corey Bridges the Co-founder of The Multiverse Network, Aleks Krotoski from The Guardian Games Blog, Cory Doctorow from Boing Boing, and Giff Constable from the software business unit at the Electric Sheep company.
First question out of the gate is whether social networking sites are any different to virtual worlds. Meg Pickard claims that it's pretty much the same thing, "they're exploring, they're creating, they're dominating or trying to succeed", and above all, engaging with other users or friends.
Aleks Krotoski, who is also doing a PhD in virtual worlds, also agrees with Meg, but says the only real difference is that social networking sites generally connects people who know each other already offline, whereas virtual games connects people who generally don't know each other in the real world.
Giff Constable believes this is going to change, however, and said that we're going to see more real-world connections being maintained. It appears Corey Bridges, from The Multiverse Network wants to stir the pot a bit, and thinks the two worlds, both virtual and real, can be combined seamlessly.
The last panel member, to put his two pence worth in on this question, is Cory Doctorow, who mentions the differences in social relationships and real relationships, using Facebook's top friends application as an example, saying we're not likely to tell our friends in real life that they're our first best friend, you're my second, etc...


Virtual worlds thrive on money, after all, it's what keeps the servers running, and the gamers happy. But how does a company create revenue, through sales of virtual goods? How can this sector continue to grow, when sites like Facebook have seen free gifts application hacks made available, so paid-for gifts are no longer necessary?
This panel is once again moderated by Adam Pasick, Reuters Bureau Chief at Second Life, and features Daan Josephus Jitta, Direct Channels and Innovation, at ABN AMRO, and Marco van Veen, Manager, Web, Innovation & Collaboration Center, for Heineken.
According to tech blog Switched.com, which understandably has a vested interest in reporting such figures. As do we. Power to the WoW players, I say! I can't wait until the day when we're all wandering around IRL, donning battle hats and swords.
Film industry veteran Lord Puttnam delivered the keynote address at this morning's Virtual Worlds Forum Europe conference, and had some stern words for broadcasters, who he says aren't engaging enough with virtual reality.
I'm sitting here with Kat at the Virtual Worlds Forum Europe conference in London, which has just kicked off with a keynote address by Lord Puttnam, and now we've our second Lord keynote of the day, in the form of Lord Triesman, the Parliamentary Under-Secretary of State at the Department of Innovation, Universities and Skills.


Now, chances are you spend a lot of time on the internet. There's nothing wrong with that. In fact, it's definitely better than spending your evenings worrying about the sex life of Ian Beale and which moron's going to get voted off whatever abysmal reality show is currently fashionable.
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