The Kickstarter-funded Ouya Android gaming console will break with traditional console hardware release cycles, Ouya CEO Julie Uhrman has revealed.
Rather than following the trend set by the likes of Sony and Microsoft, whose respective PlayStation 3 and Xbox 360 consoles have been in circulation for upwards of 6 years each, Ouya will get a yearly hardware update, improving upon the specs of the original each time.
Uhrman revealed that the company’s strategy “is very much similar to the mobile strategy. There will be a new OUYA every year. There will be an OUYA 2 and an OUYA 3.”
Considering the Ouya is powered by the same guts seen in high-end mobile phones, this approach makes sense. Powered by the Nvidia Tegra 3 chip, presumably the Ouya 2 would have a Tegra 4 and take advantage of falling RAM and flash storage costs.
“We’ll take advantage of faster, better processors, take advantage of prices falling. So if we can get more than 8GB of Flash in our box, we will,” Uhrman explained.
With the Ouya going on sale for just £99 from June, it’s low pricing makes it far more likely for owners to buy into a regular update cycle. Those worried about backwards compatibility of games need not worry either – Uhrman promises that all games from the first console will work on successive models, with game licenses tied to a user account rather than the console hardware meaning an Ouya gaming library can be transferred in whole to new machines.
By Gerald Lynch | February 7th, 2013