SEGA, maker of the legendary Super Monkey Ball series, told moneyman blog the Wall Street Journal that it's sold 300,000 copies of Monkey Ball via the App Store in the 20 days since launch. At £5.99/$9.99 a pop, that's one hell of a cash cow for all involved.
"It gives iPhone a justifiable claim to being a viable gaming platform, " said Simon Jeffery, president of SEGA's US arm. It also means Nintendo and Sony might just be a little worried about their business models today, as Apple quietly sits back and shaves off 30% of the revenue generated by its digital warehouse for doing pretty much nothing.
It also means we're allowed to call the iPhone "Dreamcast 2," in an effort to justify the expense and mental pain of caving in and buying one.
(Via Joystiq)
Related posts: Apple reveals gaming MASTERPLAN | Other monkey/tech developments
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