10
2006
It's an increasingly blurry line between real and virtual worlds, with criminals taking advantage of online games, the ability to own and earn from a virtual replica of our world, and now the possibility of linking up your mobile and messaging.
It appears that Vodafone want to create 'Vodafone Island' in the smash virtual world of Second Life. 3pointD.com reports that "Vodafone content should start appearing on the Grid in coming months. Besides activities like sports, music, film and events that are planned for Vodafone Island, the company will also try to give SL residents new ways to interact with each other and with the real world."
I'll be honest I'm starting to get a little confused as to what's completely real, what's completely virtual, and what services float in-between. On the one hand you've got Weblo where people can buy virtual copies of places, people and domain names, and then on the other you've got Second Life with the real world Vodafone setting up an island. What's all that about?
Anyone think this it's a good idea for companies to follow us into online worlds?
(Read (via Mobile Weblog)
Nikon S1000pj: World's First Projector Camera












Text 100 - the PR agency I work for has an office in Second Life and it's already proved useful as a space to hold our 25th anniversary celebrations. We don't see any difference between having a presence in Second Life to having a presence on MySpace... or indeed the internet.
Among our clientbase, some of these are also on Second Life. For example, IBM have a presence, using it to help with product development, R&D and generally manage the business more effectively. See details here...
http://irvingwb.typepad.com/blog/2006/09/transforming_bu.html